- Alisa Bosconovitch : An android, who can also use her own arms and head as weapons.
- Azazel : A giant monster, and the final boss of the game.
- Bob Richards: An American who was known as a martial arts genius. Being unable to defeat larger opponents, however, he disappeared from the fighting world determined to increase his weight and power while still maintaining speed. Bob enters The King of Iron Fist Tournament 6 to test his new skills and size. His full name is “Robert Richards”.
- Jack-6: A new model of the Jack series of robots, built for Kazuya’s G-Corporation.
- Lars Alexandersson : Heihachi Mishima’s illegitimate son and the leader of the Mishima-Zaibatsu rebellion. He is the protagonist of the campaign and fights using Shorinji Kempo.
- Leo Kliesen: A German Bajiquan fighter. They are intended to be a character who can be played both by beginners and experienced players. The death of Leo’s mother at the hands of Kazuya Mishima prompts Leo to begin investigating the Mishima Zaibatsu. Leo was designed to be androgynous, with their gender left up to the player to decide.
- Miguel Caballero Rojo: A Spanish matador with a passion for fighting but no real discipline. Miguel wants to exact revenge on Jin and the Mishima Zaibatsu for causing the death of his sister at her wedding.
- NANCY-MI847J : The bonus boss of the game. NANCY is a giant robotic creation of Mishima Zaibatsu, like the Jack robots.
- Zafina: A woman who enters the tournament to prevent the clash of the “two evil stars” who fights with ancient martial arts.
^a Added in Bloodline Rebellion and console version.
^b Unplayable boss.
^c Playable alone in the “ Millennium Tower ” level in PlayStation 3 and Xbox 360 interpretation in the scenario campaign.
^d Skin/palette trade
Development and promotion
japanese gaming magazine Famitsu first announced in April 2006 that Tekken 6 was to be developed for the PlayStation 3. [ 24 ] The inaugural trailer was revealed at Sony ‘s E3 press conference that year. [ 25 ] According to Video Games Daily, feedback from the first dawdler was negative. however, project director Katsuhiro Harada said at that time the team was not working on Tekken 6 full-time because they were busy developing Tekken Dark Resurrection. Harada ‘s main concern with Tekken 6 was that it appeal to newcomers and older players. [ 26 ] The game was released in japanese arcades on November 26, 2007. It was the first game running on the PlayStation 3-based System 357 arcade board. [ 27 ] Harada said Namco decided to make a Tekken installment for the Xbox 360 because of multiple winnow requests. Response to the original arcade plot was highly cocksure, but Harada said the team aimed to make more improvements to attract new players. He noted that feedback from the arcade ‘s spill in Japan had surpassed that of previous titles. For the update liberation, the team wanted to include more playable characters than in Tekken 5, make the techniques unique angstrom well as more intuitive, and make the fights as barbarous as potential. [ 28 ] however, Harada revealed they had encountered difficulties making the casting balanced. As a result, Namco took notes from the characters ‘ victories in the original arcades and modified the form and rebalanced the plot. To make battles more strategic, the Rage system was created. Another new element is the use of items by the characters. While Harada did not find this a unique as the Rage System, he felt it added more to the battles ‘ playfulness factor. Like some games in the Mortal Kombat series, Tekken 6 is noteworthy for adding the chemical element that allows players to throw enemies down to another area of the stage. This was added to create longer jazz band if the actor has the opportunity, not for the sole aim of inflicting more damage. [ 29 ] A major obstacle in producing the game was Namco ‘s mind to include game modes that allowed four coincident characters. This took major rework, specially for on-line modality. They avoided this for the spinoff Tekken Tag Tournament, which lone allowed alternating use of four fighters. [ 30 ] Director Yuichi Yonemori besides noted that the team wanted to make fights faster while adding these raw mechanics. To provide more variety, each stage that could be destroyed was given its own sound effect and each character besides had their own. [ 31 ] On October 23, 2009, Namco Bandai released a Tekken 6 themed Game Space on the north american version of PlayStation Home. [ 32 ] Tekken 6: Bloodline Rebellion was first released as Tekken 6 to japanese arcades on December 18, 2008. It featured new characters, stages, items and customization options and gave the game a symmetry update to its characters and items. The console interpretation of Tekken 6 is based on this arcade translation and was released for consoles, but under the name Tekken 6. In October 2009, Namco announced the game ‘s development had been completed, and it would be released for PlayStation 3 and Xbox 360 consoles. [ 33 ] The on-line elements of Tekken 6 were based on the ones from Tekken: Dark Resurrection. [ 28 ] Harada announced the plot ‘s roll would be the largest in the series, and that after Tekken 3 they were paying special attention to make certain each fictional character is unique in appearance, personality and techniques and does not overlap with early characters. [ 34 ] Preorders of the game included an artbook and a wireless restrainer. [ 35 ]
Reading: Tekken 6 – Flickroom
Naruto game from CyberConnect2 multiple guest artists designed alternative costumes. This one illustrates Masashi Kishimoto ‘s sketch of Lars which would be used in agame from CyberConnect2 This modern version features two new characters : Alisa Bosconovitch, an android built in the effigy of Dr. Bosconovitch ‘s dead person daughter, and Lars Alexandersson, Heihachi Mishima ‘s bastard son and drawing card of a rebellious Tekken Force cabal fighting Jin ‘s dictatorship. [ 23 ] This expansion besides features a numeral of new items and customization options for characters to use during fights. [ 36 ] Unlike former console games, all the characters are unlock when the game starts. Harada said the cause behind this was his belief that unlocking characters was outdated, and that on-line gamers would find their favored characters faster. [ 37 ] Unlike other new Tekken 6 characters who were based on fan input, both Lars and Alisa were created using a different set about, focusing on their importance to the game ‘s story. As a result, in the arcade version of Tekken 6, most of Lars ‘ identity was kept a mystery, leaving it to the comfort versions ‘ Scenario Campaign mood to explain his function in the series, with Harada teasing about his potential attack on Jin Kazama ‘s forces. Jin ‘s portrayal was changed from an anti-hero to a villain, something Harada had been planning to develop for years. however, his change of personality remained a secret to be explored in the story. [ 28 ] Harada referred to the Scenario Campaign as a legitimate accession to the bet on. He believes the franchise is known for including bonus message in each installation, besides just being a diversion of the arcade game. He said the mood was meant to help the game appeal to a larger consultation. [ 38 ] A number of artists joined the team to create newly outfits for a few characters : Lars, Jin, Kazuya and Zafina were besides given extra outfits designed by Masashi Kishimoto, Clamp, Takayuki Yamaguchi and Mutsumi Inomata, respectively. [ 39 ] [ 40 ] [ 41 ] Outfits for Anna Williams and Asuka Kazama were made by Mamoru Nagano, and Ito Ogure did one for Lili Rochefort. [ 42 ] Although the scenario political campaign was removed from the PlayStation Portable ‘s port, the developers added background information for the characters in the arcade modality. [ 43 ] Makoto Iwai, headman operating officer of Namco Bandai, said the developers tried to make the PlayStation Portable hold as much content as the original console table versions. [ 44 ] For this argue, the PSP port has new modes and stages not give in the master one. [ 45 ] In deep 2009, Harada hinted at the hypothesis of the game having downloadable content but said that whenever possible it would be made available rid of commission. [ 46 ] In January 2019, Tekken 6 became playable on the Xbox One, thanks to its backwards compatibility function. [ 47 ]
Tekken 6 features a large cast of composers, including : Rio Hamamoto, Ryuichi Takada, Keiichi Okabe, Kazuhiro Nakamura, Shinji Hosoe, Yoshihito Yano, Ayako Saso, Go Shiina, Satoru Kōsaki, Akitaka Tohyama, Hitoshi Sakimoto, Masaharu Iwata, Yoshimi Kudo, Noriyuki Kamikura, Azusa Chiba, Kimihiro Abe, Mitsuhiro Kaneda, Keigo Hoashi, Keiki Kobayashi, and Kakeru Ishihama. [ 48 ] Two soundtracks based on the chief game and the PSP port were released. [ 49 ] [ 50 ] Shiina was in blame of the gloomy keystone tracks. In review he remembers enjoying the music for the game, most notably when rearranging tracks and composing a theme for Alisa. [ 51 ]
critical answer to Tekken 6 among reviewers has been by and large favorable, with the PS3 version scoring a 79 on Metacritic and the 360 an 80. [ 52 ] [ 53 ] [ 54 ] IGN praised the additions to the crippled ‘s mechanics and modes, arsenic well as the bombastic roll, which they felt should appeal to most gamers. [ 65 ] GameSpot agreed, liking the newly additions to the roll, most notably Zafina for her spirit and moveset. They noted that Tekken fans would enjoy the new mechanics as these meant practicing more jazz band styles, such as juggle jazz band. [ 61 ] On the other handwriting, Eurogamer was more negative, stating that by the time the game was released there were other more appealing fighting games. At the lapp time, they conceded that it was far more popular than those in the East. They found the graphics superior to the holocene combatant Soulcalibur IV but not a good as those of Virtua Fighter 5. Nevertheless, Eurogamer felt the returning characters ‘ combos felt familiar, and long-time players would enjoy playing them. [ 56 ] VideoGamer.com made a similar comparison noting that while other fighting games might entertain gamers more, Tekken 6 was faithful to the series ‘ roots. This included its habit of acute motion which the commentator found easy to learn, though they had mix opinions about the new mechanics that had to be learned. [ 67 ] The PlayStation 3 translation of the game garnered some criticism for its excessive load times when streak without installing it previously, [ 65 ] [ 69 ] and its initially laggy on-line multiplayer component, which was late improved via updates. [ 70 ] At first gear 1UP.com was negative towards the game ‘s hapless on-line mode, but once Namco patched it the score was revised up. [ 55 ] [ 60 ] The game ‘s Scenario Campaign mode was subject to assorted criticism vitamin a well. IGN regarded it as a disappointment, citing bland environments and repetitive enemies. [ 71 ] VideoGamer.com besides criticized the mood, saying it was not fun, and the plot involving the Mishima family was not enjoyable. [ 67 ] GameSpy praised the game for its kind of traits taken from different types of games. GameSpot gave the plot-oriented Scenario Campaign mode far more positivist comments, adenine good as the sum of replay prize provided by the hypothesis of playing other characters besides Lars. [ 61 ] Game Revolution besides had blend opinions. They noted the television camera had some issues that might affect the moves ‘ input—moves like Kazuya Mishima ‘s Spinning Demon—which could easily still be performed to take down enemies without difficulties. The reviewer compared the style of the Campaign to role-playing games, referring to the room the player can power up the characters. [ 60 ]
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The PSP interpretation received cocksure reviews, with Metacritic giving it 82 out of 100. [ 54 ] IGN said the portable version had greatly improved load times compared to its comfort counterparts. [ 66 ] GameZone regarded it as the “ definitive version of the game ”, despite lacking the Scenario Campaign and the graphics of the main cabinet ; the port still managed to retain effective graphics, the console table ‘s d-pad was felt to be far more utilitarian than the one in the Xbox 360 control. [ 72 ] GameSpot and Eurogamer besides shared similar opinions on how the PSP port managed to impress, retaining the large cast, and for its responsive controls. [ 62 ] [ 57 ] During its first week, the PlayStation 3 translation of Tekken 6 sold 103,000 units in Japan. According to Media Create, this made it the fastest-selling combatant. It remained so until August 2012 when the PS3 port of Persona 4 Arena broke the criminal record with sales of 180,000 units. [ 73 ] In May 2011, Namco Bandai reported it had become its best-selling crippled from 2010 with 1.5 million units sold. [ 74 ] The game got to number three on the UK sales charts. [ 75 ] In North America, the crippled sold over one million units as of August 2010. [ 76 ] Upon its free in Japan, the PSP port sold 25,131 units. [ 77 ] As of May 2011, Tekken 6 has sold more than 3.5 million copies worldwide. [ 78 ] In 2009, Tekken 6 was nominated for a Spike Fighting Game of the Year award but lost to Street Fighter IV. [ 79 ] however, it still won the Best PSP Fighting Game and Best PSP Fighting Game Readers ‘ Choice from Flickroom. [ 68 ]
In retrospective, Harada believes Tekken 6, and Tekken 5, managed to attract a modern group of fans, something Tekken 4 failed to do. [ 80 ] For this game, Lars was given an interchange design created by manga author Masashi Kishimoto, celebrated for writing the series Naruto. In 2009, CyberConnect2 CEO Hiroshi Matsuyama read in a Weekly Shōnen Jump magazine that Lars ‘ third costume had been designed by Kishimoto and thought he should be included in the Naruto video game Naruto Shippuden: Ultimate Ninja Storm 2. As a result, Matsuyama approached Tekken 6 manufacturer Suguru Sasaki and his team and asked them to allow him to include Lars in the game using Kishimoto ‘s kit. once this was approved, the Tekken staff began assisting CyberConnect2 to adjust Lars ‘ moves to fit the other characters in the Naruto game. When the cultivate was concluded, Matsuyama was surprised at how well Lars fitted in with the game ‘s cast. [ 81 ] The first gear CGI scene from the game besides influenced the developers to create a movie titled Tekken: Blood Vengeance which uses this type of animation. [ 82 ] At the MCM London Comic Con 2009, a Tekken 6 player named Eliot Smith-Walters was awarded the Guinness World Record for the longest winning streak in Tekken 6, having won 68 back-to-back matches. [ 83 ] Tekken 6 was followed by a by-product titled Tekken Tag Tournament 2. A sequel, titled Tekken 7, was announced on July 13, 2014. [ 84 ] More information on the sequel was made available during Bandai Namco ‘s panel at the 2014 San Diego Comic-Con International event. [ 85 ] The game had a express arcade acquittance in Japan on February 18, 2015, followed by a full handout on March 18, 2015. Harada states that Tekken 7 ‘s narrative mood was influenced by the Scenario Campaign from Tekken 6 as he believes holocene games in the franchise have tried elaborating more on the series ‘ storytelling despite being a active game. [ 80 ] Tekken 6 was rereleased in 2015 with Tag Tournament 2 and Soulcalibur V as PlayStation 3 Fighting Edition for its title console table. [ 88 ]
- Released under the Namco label outside North America