(This Revivew is for PvZ 3 and about this game.)
By bfdifan101 ( Pcmac exploiter )
PvZ 2 function : This game is good but, I agree with the people when EA came in, they added EVERYTHING to ruin the game. now they did add some good things, like more worlds and battlez, battlez is playfulness. But until they added plants to premium, the game got.. out of hand and not fun.. people who got these plants lost them. EA made The game lose its follower ’ south and fans.. I hope in PvZ 3, They Remove and rather fix the way premium plants. Like you have to buy with diamonds ( like some in PvZ 2 ) and coins. PvZ 3 depart : It look ’ s playfulness, it looks like it ’ s a remake of the first gear plot, but please add extra worlds, like a cemetery flat, that could be for only the good player ’ s. Because of this cemetery themed global, near IO zombie ’ randomness would shuffle faster to the plants. And, change the artwork dash to how it is in this game, I think it would work well, but, I ’ megabyte gone with the current artwork manner I fair don ’ t like the color ’ randomness, just fix the color ’ randomness to how they where in this bet on. Pea shot in a olive green color doesn ’ metric ton baby-sit well, I want the pea shooter color from this game. And that ’ s all, I ’ megabyte blue this recapitulation is wrong. Anyways, thanks for read !
game is great, only writing this review for one thing.
By Disappointed, so far still glad. ( Pcmac drug user )
Fisherman zombies. The worst automaton in the game. PvZ is supposed to be a fun tugboat defense game and having a strategy to deal with zombies with mechanics. Most zombies are bearable, the torch zombi and shovel zombi can sometimes be annoying but have their weaknesses. Gargantuars are easy adequate. But the fisherman. It doesn ’ t make the crippled any more fun, and it doesn ’ t even feel good to beat the level with the horrid amount of fisherman zombies because you ’ re sol stressed out by their unintelligent mechanics. They ’ re just so speechless, literally. It ’ s so hard to defeat them, because in beach there are tons of zombies blocking your plants from attacking them, and tangled kelp helps a bite but there are sometimes more than 5 all the time, and the kelp can ’ t take them all. And you constantly use your individual use plants to defend your plants with the zombies upfront, but you end up misplace because you didn ’ triiodothyronine frustration those stupid fisherman zombies. If I waste my cherrybomb to attack a group of fisherman in the back, the bucket head pour gets my plants and I lose. I don ’ t have the jalapeño, and it wouldn ’ t even workplace because it merely gets a one lane of fisherman zombies. I don ’ thymine expect you to remove the zombi, possibly not change it at all, but I fair want to voice my public opinion on how it ruins the game experience for me. But I still have arena so I guess this is very well 😔
It was good until…
By Greyk3036 ( Pcmac drug user )
I in truth like the game when you were still doing updating it. I started when lost city character 2 came away and it was beneficial. New plants, old plants and new worlds made things interesting. I even like how each world had a sealed device that makes it harder like the coldness wind in frostbite caves. It gave more challenge during the floor more than the first one. however, immediately half of the plants are premium and you have to buy them with very money. Plus after level 8 in ancient Egypt you get all the world samara. What happened to the extra intemperate challenge tied that rewarded you with a key. And what happen to the music that made that level fun. All the worlds have now merely 2 themes. The normal theme and the end of the world bos theme. I very like hearing the remixes of the mini game theme in each universe. ( like the matching camel tiles in ancient Egypt or the coconut canons and the pirate pirates in plagiarist seas ) early than that, the game is a adept challenge and gives you some estimable plants. Oh and what ’ s up with the piñatas in the world map. If you played the game before the update that introduced them, all of the piñatas would be used and you would get nothing out of them. If you precisely fix the premium plants, piñatas, and somehow get the music back for the mini games and challenge levels ( like the levels were you used to get a world key when you had to fight a bunch of Gargantuan zombies halfway through the worldly concern ) the game will be capital. Until then the game is all right.
Ruined by Micro-transaction model
By zacksatt ( Pcmac drug user )
This is a potentially great sequel to an already excellent game in the first base PvZ. however, an exceptionally avaricious micro-transaction model ( specially with the latest update ) and modern office crawl upgrade arrangement ruins any likely for a well balance game. about half the plants are locked behind a premium $ 5 paywall ( per implant ! ) including respective classics such as the coke pea. There is no way that a game that should cost no more than $ 20 sum should have hundreds of dollars worth of micro-transaction offers in every corner of the game. And the new upgrade system is no less flagitious. If you wish to level up your plants, you must grind for random loot-crate like piñatas to slowly gather adequate cards. In the first game, I loved the fact that the purpose of the levels much made them challenging, but I knew I could figure out a scheme and combination of plants to overcome the challenge. When I face a challenge horizontal surface in this plot, I simply wonder if my plants aren ’ t eminent adequate horizontal surface or if that particular level is in fact winnable with base-level plants. It saps about all of the fun and satisfaction out of game with thus much potential for those qualities. I feel like the developers and publishers have put much more time and campaign into developing ways to get into customers ’ wallets than they have into creating a fair and playfulness have. If that ’ s not enough to leave a awful preference in your talk, the endless ads should be. What a shame …