Video bet on series
Need for Speed ( NFS ) is a racing video game franchise published by Electronic Arts and presently developed by Criterion Games, the developers of Burnout. [ 1 ] The series generally centers around illegitimate street rush and tasks players to complete diverse types of races while evading the local law enforcement in patrol pursuits. The series is one of EA ‘s oldest franchises not under their EA Sports brand. The series released its first title, The Need for Speed, in 1994. The most late game, Need for Speed: Hot Pursuit Remastered, was released on November 6, 2020. additionally, a free-to-play mobile installation released in 2015, Need for Speed: No Limits, is actively developed by Firemonkeys Studios, the developers of Real Racing 3.
Reading: Need for Speed – Flickroom
The series has been oversee and had games developed by multiple noteworthy teams over the years including EA Canada, EA Black Box, Slightly Mad Studios, and Ghost Games. The franchise has been critically well-received and is one of the most successful television game franchises of all meter, selling over 150 million copies of games. [ 2 ] Due to its strong sales, the franchise has expanded into other forms of media including a film adaptation and licensed Hot Wheels toys. [ 3 ]
- 1 history
- 2 Gameplay
- 3 Games
- 3.1 primary installments
- 3.1.1 The Need for Speed ( 1994 )
- 3.1.2 Need for Speed II ( 1997 )
- 3.1.3 Need for Speed III: Hot Pursuit ( 1998 )
- 3.1.4 Need for Speed: High Stakes ( 1999 )
- 3.1.5 Need for Speed: Porsche Unleashed ( 2000 )
- 3.1.6 Need for Speed: Hot Pursuit 2 ( 2002 )
- 3.1.7 Need for Speed: Underground ( 2003 )
- 3.1.8 Need for Speed: Underground 2 ( 2004 )
- 3.1.9 Need for Speed: Most Wanted ( 2005 )
- 3.1.10 Need for Speed: Carbon ( 2006 )
- 3.1.11 Need for Speed: ProStreet ( 2007 )
- 3.1.12 Need for Speed: Undercover ( 2008 )
- 3.1.13 Need for Speed: Shift ( 2009 )
- 3.1.14 Need for Speed: Nitro ( 2009 )
- 3.1.15 Need for Speed: World ( 2010 )
- 3.1.16 Need for Speed: Hot Pursuit ( 2010 )
- 3.1.17 Shift 2: Unleashed ( 2011 )
- 3.1.18 Need for Speed: The Run ( 2011 )
- 3.1.19 Need for Speed: Most Wanted ( 2012 )
- 3.1.20 Need for Speed Rivals ( 2013 )
- 3.1.21 Need for Speed: No Limits ( 2015 )
- 3.1.22 Need for Speed ( 2015 )
- 3.1.23 Need for Speed Payback ( 2017 )
- 3.1.24 Need for Speed Heat ( 2019 )
- 3.2 other games
- 3.2.1 Need for Speed: V-Rally ( 1997 )
- 3.2.2 Need for Speed 64 ( canceled )
- 3.2.3 Need for Speed: V-Rally 2 ( 1999 )
- 3.2.4 Need for Speed: Web Racing ( 2001 )
- 3.2.5 Motor City Online ( 2001 )
- 3.2.6 Need for Speed: Flickroom ( 2002 )
- 3.2.7 Need for Speed 10: TerrorFive ( canceled )
- 3.2.8 Need for Speed: Millionaire ( canceled )
- 3.2.9 Need for Speed: Edge ( canceled )
- 3.1 primary installments
- 4 Film adaptation
- 5 References
The Need for Speed series was primitively developed by Distinctive Software, a television bet on studio apartment based in Vancouver, British Columbia, Canada. Prior to Electronic Arts ‘ leverage of the company in 1991, it had created democratic racing games such as Stunts and Test Drive II: The Duel. After the purchase, the ship’s company was renamed electronic Arts ( EA ) Canada. The ship’s company capitalized on its know in the sphere by developing the Need for Speed series in late 1992. [ 4 ] EA Canada continued to develop and expand the Need for Speed franchise up to 2002, when another Vancouver-based developer, named Black Box Games, was acquired by EA and contracted to continue the series with Need for Speed: Hot Pursuit 2. [ 5 ] belated, Slightly Mad Studios was brought in, releasing Need for Speed: Shift in 2009, followed by a sequel, Shift 2: Unleashed, in 2011. UK-based company Criterion Games would release Hot Pursuit in 2010. The crippled introduced a sociable platform, titled Autolog, which allows players to track crippled progress, watch leaderboards, share screenshots with friends, among other features. [ 6 ] At E3 2012, Criterion Games vice president Alex Ward announced that random developers would no retentive be developing NFS titles. Ward would n’t confirm that all Need for Speed games in the future would be developed wholly by Criterion, but he did say the studio would have “ hard engagement ” in them and would have command over which NFS titles would be released in the future. [ 1 ] [ 7 ] In August 2013, following the downsize of Criterion Games, Swedish developer Ghost Games would become the independent studio apartment for the franchise and oversee future development. [ 8 ] [ 9 ] At the time, 80 % of Ghost Games ‘ make force consisted of former Criterion Games employees. [ 8 ] [ 9 ] Ghost Games would develop 2013 ‘s Need for Speed Rivals, the 2015 Need for Speed boot, 2017 ‘s Need for Speed Payback, and 2019 ‘s Need for Speed Heat. In February 2020, Criterion regained supervision of the franchise. [ 10 ] On May 31, 2021, EA announced that Need for Speed: Carbon, Undercover, Shift, Shift 2: Unleashed and The Run would no longer be available for leverage in any on-line stores, and their on-line servers will be shuttered on August 31, 2021. [ 11 ] [ 12 ]
about all of the games in the NFS series employ the same fundamental rules and exchangeable mechanics : the player controls a race car in a assortment of races, the finish being to win the race. In the tournament/career mode, the musician must win a series of races in regulate to unlock vehicles and tracks. Before each slipstream, the player chooses a vehicle and has the option of selecting either an automatic or manual transmittance. All games in the series have some shape of multiplayer mode allowing players to raceway one another via a schism screen, a LAN or the Internet. Since Need for Speed: High Stakes, the serial has besides integrated car body customization into gameplay. Although the games share the lapp name, their tone and concenter can vary significantly. For exemplar, in some games the cars can suffer mechanical and ocular damage, while in other games the cars can not be damaged at all ; in some games, the software simulates real-car behavior ( physics ), while in others there are more forgive physics. With the exhaust of Need for Speed: Underground, the series shifted from racing sports cars on scenic point-to-point tracks to an import/tuner subculture involving street racing in an urban fructify. To date, this theme has remained prevailing in most of the following games. Need for Speed: Shift and its sequel took a simulator approach to race, featuring closed-circuit racing on substantial tracks like the Nürburgring and the Laguna Seca, and fabricated street circuits in cities like London and Chicago. The cable car lists include a combination of exotics, sports cars, and tuners in addition to limited race cars. Most of the games in the franchise include police pursuits in some human body or other. In some of the games featuring police avocation ( e.g. Need for Speed III: Hot Pursuit ), the player can play as either the felon or the bull. [ 13 ] The concepts of aimless and embroil were introduced in Need for Speed: Underground. These newly mechanics are included in the tournament/career mode aside from the regular street races. Drift races, in games like Need for Speed: Underground and Need for Speed (2015), the musician must defeat early racers by totaling the most points, earned by the length and timing of the roll made by the player ‘s vehicle. [ 14 ] In drag races, the actor must finish first to win the race, though if the player crashes into an obstacle or wall, the race ends. [ 14 ] In the holocene bet on Need for Speed: Payback, the player has to earn a certain number of points to win ; increase their multiplier based on how many points they get, whilst passing through a limited act of checkpoints. [ 15 ] The concept of car tuning evolved with each modern game, from focusing chiefly on the mechanics of the cable car to including how the cable car looks. Each crippled except Need for Speed: Hot Pursuit has car tuning which can set options for items like ABS, traction dominance, or downforce, or for upgrade parts like the engine or gearbox. ocular tune of the musician ‘s car becomes crucial in tournament/career mode after the release of Need for Speed: Underground 2, when the appearance is rated from zero to ten points. When a car attains a high adequate ocular evaluation, the vehicle is eligible to be on the screen of a fictional magazine. [ 16 ] Like all racing games, the Need for Speed series features a list of cars, modeled and named after actual cars. Cars in the franchise are divided into four categories : alien cars, brawn cars, tuners, and special vehicles. [ 17 ] Exotic cars feature high performance, expensive cars like the Lamborghini Murciélago, Mercedes-Benz SLR McLaren, Chevrolet Corvette and the Ford GT ; muscle cars refer to the Ford Mustang, Dodge Challenger and the Chevrolet Camaro ; while radio receiver cars are cars like the Nissan Skyline and the Mitsubishi Lancer Evolution. The special vehicles are civilian and police cars that are available for function in some games, such as the Ford Crown Victoria in Need for Speed: Hot Pursuit and garbage trucks, fire engines and taxis in Need for Speed: Carbon. [ 17 ] originally the series took identify in external settings, such as race tracks in Australia, Europe, and Africa. [ 18 ] Beginning with Underground, the series has taken space in fabricated metropolitan cities. [ 19 ] The first crippled featured traffic on “ head to lead ” manner, while late games traffic can be toggled on and off, and starting with Underground, dealings is a pay back obstacle. [ 19 ] Most of the holocene Need for Speed games are set in fictional locations of our world, in a number of unlike time periods. These include, but are not limited to, Olympic, Bayview, Rockport, Palmont City, Seacrest County, Fairhaven City, Redview County, Ventura Bay, Fortune Valley and Palm City .
There have been 24 games released in the Need for Speed series .
The Need for Speed ( 1994 )
The original Need for Speed was released for 3DO in 1994 with versions released for the personal computer ( DOS ) ( 1995 ), PlayStation and Saturn ( 1996 ) following shortly afterwards. The Need for Speed and its Special Edition were the only games in the series to support DOS, with subsequent releases for the personal computer running entirely on Windows ( excluding Need for Speed: Carbon which was besides released on Mac OS X ). The foremost installation of The Need for Speed was the lone good try by the series to provide a realistic model of car handle elements through the direct collaboration of Staff members from Road & Track. Electronic Arts left the handling dynamics tuning with the automotive magazine ‘s seasoned drivers to match vehicle behavior including realistic over and understeer that remains impressive decades late, a well as sounds made by the vehicles ‘ gear master levers and other functions. The plot contained vehicle data with spoken comment, several “ magazine-style ” images of each car, and short video clips highlighting the vehicles set to music. Most cars and tracks are available at the begin of the game, and the objective is to unlock the remaining lock contentedness by winning tournaments. This version featured chases by patrol cars, a popular theme throughout the series. Another version called The Need for Speed: Special Edition, was released only for the personal computer in 1996. It featured support for DirectX 2 and TCP/IP network, two new tracks, but dropped the ever-popular flip and go in favor of the more generic scene readjust after an accident, a portents of the arcade-style gambling that would dominate the series ever after .
Need for Speed II ( 1997 )
Need for Speed II ( NFS II ) featured some rare and exotic vehicles, including the Ford Indigo concept vehicle, and featured country-themed tracks from North America, Europe, Asia, and Australia. A new race mode was besides introduced, dubbed “ Knockout ”, where the last racers to finish laps will be eliminated. In summation, track purpose was more open-ended ; players could now “ drive ” off the asphalt, and cut across fields to take advantage of shortcuts. Need for Speed II: Special Edition includes one extra chase, extra cars, and support for Glide. The PlayStation larboard of NFS II besides took advantage of the NeGcon accountant, and the Dual Analog and DualShock controllers a well .
Need for Speed III: Hot Pursuit ( 1998 )
Need for Speed III: Hot Pursuit added Hot Pursuit mood, where the player either attempted to outrun the police or be the hook, arresting speeders. NFS III took advantage of the multimedia capabilities by featuring audio comment, photograph slideshows, and music video recording. This game was the beginning in the series to allow the download of extra cars from the official web site. As a result, modding communities sprang up to create vehicles. The personal computer translation was besides the first plot in the series to support Direct 3D hardware .
Need for Speed: High Stakes ( 1999 )
High Stakes ( union American and Australian deed ), besides known as Road Challenge ( european and brazilian title ), Conduite en état de liberté ( french championship ), and Brennender Asphalt ( german title ), was released in 1999. High Stakes introduced respective fresh types of gameplay : gamey Stakes, Getaway, Time Trap, and Career. High Stakes was a race modality ; Getaway required the player to outrun numerous pursuing police vehicles ; Time Trap was a time lap trial, and Career was a tournament mode that incorporated a monetary reward system. Another initiation was the introduction of damage models, where after a race the player is given the option to purchase repairs. The manner besides allows players, for the first clock time, to upgrade cars. The PlayStation translation of the game, released some months before the personal computer version featured improved gameplay. The AI in the game was more advanced : the five AIs were known as Nemesis, Bullit, Frost, Ranger, and Chump featured different driving characteristics. In the PlayStation version, the McLaren F1 GTR was based on the 1997 Long Tail, while the personal computer version was based on the original 95/96 translation .
Need for Speed: Porsche Unleashed ( 2000 )
Porsche Unleashed ( North America and Latin America championship ), Porsche 2000 ( european and australian championship ), or just Porsche ( in Germany ) is different from the former versions because it featured entirely Porsches. The vehicle treat in the personal computer adaptation was said to be the most naturalistic in any NFS plot, but the PS1 interpretation had very simplified arcade handling that fell deplorably short of the hallmark cover offered in the foremost game. The player had to win races to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed besides featured a factory Driver modality, where the player had to test Porsches to move forward in the crippled and did not feature a split-screen mood .
Need for Speed: Hot Pursuit 2 ( 2002 )
Need for Speed: Hot Pursuit 2 was the debut NFS title from EA Black Box, and the first NFS for the sixth genesis consoles. unlike versions of the game were produced for each game platform ; the Xbox, GameCube and PC versions were developed in EA Seattle, while the PS2 version was developed by Black Box Games in Vancouver. Hot Pursuit 2 draws chiefly from the gameplay and style of NFS III, putting emphasis on evading the patrol and extraordinary tracks. Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of NFS ; players merely needed to “ tap ” a speeder to arrest them, as opposed to using model police tactics to immobilize a speed vehicle. This was the first version since the get down of the series not to feature an “ in the drive seat ” ( cockpit ) television camera position, transitioning EA from naturalistic racing to arcade street racing. It was the death game in the serial for the personal computer version to feature the split-screen two-player mode introduced in Need for Speed II. For the multiplayer mode of the personal computer version, GameSpy ‘s internet matchmaking system was used in place of Local Area Network ( LAN ) play. Hot Pursuit 2 was the beginning NFS game to use songs sung by license artists under the EA Trax label .
Need for Speed: Underground ( 2003 )
Need for Speed: Underground was developed by EA Black Box and released in 2003. This was the first base NFS game to require Hardware Transform and Lighting in Graphics Cards. Most of the new elements in Underground became defining marks of later installments in the Need for Speed series. Underground shifted from semi-professional racing and detached circuits to the street racing style of other arcade racing series : all circuits became depart of a single map, Olympic City, except for drifts. Underground introduced two newly play modes ( Drag and Drift ) and more tuning options than in the earlier High Stakes. Underground was besides the first game in the series to feature a fib, told via pre-rendered videos. Underground features tuner cars and has a broad diverseness of tuning options such as widebody kits, bumpers, spoilers, a well as performance upgrades such as engines and azotic. City street race is the basal focus of the game. There are no patrol in Underground and Underground 2, which drew criticism as police had been an authoritative part of previous titles .
Need for Speed: Underground 2 ( 2004 )
Need for Speed: Underground 2, was developed by EA Black Box and released in 2004. A show of the game was placed as a bonus in copies of the EA/ Criterion collaboration Burnout 3: Takedown. In Underground 2, the story mode continued, but there were newfangled racing modes such as Underground Racing League and Street X, more tune options, and a new method of selecting races. besides included was an “ outrun ” mood where a player can challenge random opponents on the road ( similar to Tokyo Xtreme Racer ). Underground 2 besides introduced respective SUVs, used to race against other SUVs. The most significant change vs. the original Underground was the introduction of its Open World ( spare roll ) environments, [ 117 ] setting the tone for numerous NFS games to come. This was besides the publisher ‘s most market have at establish. In accession, the game featured actresses/models Brooke Burke and Kelly Brook as in-game characters to help guide the musician through the campaign. [ 118 ] The customization features were significantly expanded on modifications that did not feign fomite operation. Players were required to customize their car to a certain numeral value in order to be offered DVD and cartridge holder covers, the only way to advance to higher plot levels. The plot featured more extensive product placement for companies with no connection to car race. This bet on besides had across-the-board customization options in the form of pause upgrades, azotic systems, and locomotive mods. Need for Speed: Underground Rivals was the first Need for Speed plot released on the PlayStation Portable. different from Need for Speed: Underground 2 as it had no free roll and the cars were very specify, it was released in 2005 .
Need for Speed: Most Wanted ( 2005 )
Need for Speed: Most Wanted was developed by EA Black Box, released in 2005, and was one of the first games released for the Xbox 360. The PlayStation Portable port of Most Wanted is titled Need for Speed: Most Wanted 5-1-0. Police chases represent a significant body of the gameplay, and include the free-roaming expression of Underground 2, but with less extensive vehicle customization features. The story mood is a different expressive style from Underground, with CGI effects interracial with live-action. The game featured the Blacklist, a crew consisting of 15 racers that the musician must beat one-by-one to unlock parts, cars, tracks, and to complete career modality. The player had to meet certain requirements before they could take on the next Blacklist rival, such as races completed, milestones achieved, and amplitude earned. A limited Black Edition of Most Wanted was besides released, featuring extra races, challenges, and a few bonus cars ; it besides included a sub-rosa DVD. Both versions were available for the PlayStation 2, Xbox, and Windows-based PCs, while only the standard edition was available for GameCube, Nintendo DS, and Xbox 360. Most Wanted had extremely positivist reviews and received universal applaud from reviewers in many gambling websites and magazines, praising the graphics, reasoned effects, and general gameplay. With 16 million copies sold cosmopolitan, it ‘s the best-selling bet on in the franchise. [ 119 ] A crippled, besides named Need for Speed: Most Wanted, was released in 2012 with british developer Criterion Games responsible for the development .
Need for Speed: Carbon ( 2006 )
Need for Speed: Carbon was developed by EA Black Box in 2006. It was the first NFS game for the PlayStation 3 and the Wii and the last NFS game for the Nintendo GameCube, the Game Boy Advance, and the Xbox. Carbon’s hand-held port is known as Need for Speed: Carbon – Own the City. The Wii port lacked on-line but made broad use of the Wii Remote and Nunchuk. NFS: Carbon continued the narrative from Most Wanted, however, the game has far less vehemence on the patrol. Carbon saw the fall of nighttime-only race, with a excerpt of cars like to that of Most Wanted. Carbon introduced a new feature wherein the player is allowed to form a “ gang “ that aids the actor in races. Drift events returned to the serial in Carbon. Drag race was removed from the series, but a newly type of race called “ Canyon Duel ” was added, where the close the actor is to the drawing card, the more points they accrue. If the player overtakes the leader and remains in front for 10 seconds, they win automatically. Another fresh sport is “ Autosculpt ”, which allows players to custom-fabricate their own car parts. The Collector ‘s edition features three new cars, ten specially tune cars, six new races, and a bonus DVD with sub-rosa footage on the create of the game .
Need for Speed: ProStreet ( 2007 )
Need for Speed: ProStreet at Auto Moto Show 2008 promotion ofat Auto Moto Show 2008 Need for Speed: ProStreet, developed by EA Black Box, was released in 2007. Key features of the game included realistic wrong, a return to realistic racing, model, and burnouts. [ 120 ] [ 121 ] The crippled lacked the release roll mode found in earlier releases, alternatively, all of the races were on close raceway tracks that took place on organized race days. The plot consisted of drag races, accelerate challenges ( basically sprint races and accelerate traps ), grip races ( circumference rush ), and stray races .
Need for Speed: Undercover ( 2008 )
Need for Speed: Undercover, developed by EA Black Box, was released in 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop. [ 122 ] EA ported Undercover to diverse fluid devices. It was the last Need for Speed game for PlayStation 2. ea Games president Frank Gibeau stated that since sales of ProStreet did not live up to EA ‘s projections, the franchise would go back to its “ roots ”. The game received lower scores on aggregate than Pro Street. The game focused on tune and police chases, featured over 50 cars, and took locate in a fabricated city called Tri-City Bay. The player ‘s function was as an clandestine collar, trying to stop street racers. Containing live-action cutscenes that feature the actress Maggie Q, the game besides featured a price arrangement where parts could break off after a clang. The Collector’s Edition for PlayStation 3 and Xbox 360 added another five raw cars, twelve new circuits, and sprint and checkpoint racetrack configurations. besides included were particularly tune versions of ten existing cars, plus 35 exclusive vinyl for adding a singular ocular style .
Need for Speed: Shift ( 2009 )
Need for Speed: Shift, developed by Slightly Mad Studios, was released in 2009. It features over 60 cars and 19 tracks, some of which are licensed tracks while others are fictional. The improved drive simulation was accompanied by an adaptive trouble, while it reintroduced a cockpit view. NFS: Shift focused on racing simulation quite than the arcade race of former titles.
NFS: Shift received better reviews than the anterior three games in the series. The Special Edition contained a specially-tuned BMW M3 GT2, and an Elite Series track. Two items of downloadable message were released for the crippled .
Need for Speed: Nitro ( 2009 )
Need for Speed: Nitro is the first NFS game made entirely for Nintendo DS and Wii, featuring arcade-style gameplay and targeting a casual audience, released in 2009. Need for Speed: Nitro was besides available as a sociable multiplayer game on Facebook. [ 123 ] Need for Speed: Nitro-X ( 2010 ) is a new installment for use with the DSi / XL and the 3DS system. basically the master publish, it was updated with several updates : 18 accredited vehicles ; modern police units ; custom tags ; 16 update tracks ; a revised career mode ; local anesthetic multiplayer matches for up to four players ; and new rewards and unlockables. The game was released as a digital download only, released in 2010 .
Need for Speed: World ( 2010 )
Need for Speed: World was a free-to-play MMO racing game for Windows -based PCs. It took on the gameplay style of Most Wanted and Carbon, focusing on illegal street race, tuning and police chases, and adding classic MMO elements to the mix. World incorporated about exact replica of the cities of Rockport and Palmont, the cities of Most Wanted and Carbon respectively, into its map design. World was primitively scheduled for an asian free in the summer of 2009, however the game was not released at that meter and it was released cosmopolitan in 2010. [ 124 ] [ 125 ] In October 2009, the bet on was in public beta-testing limited to residents of Taiwan. In April 2015, it was announced that Need for Speed World would be closing its servers on July 14, 2015. They soon after removed the ability to create fresh accounts for the game and began winding down their support for it. Since the announcement, there have been several “ end of the world ” promotions and in-game events. [ 126 ]
Need for Speed: Hot Pursuit ( 2010 )
Need for Speed: Hot Pursuit was developed by british games developer Criterion Games and published by Electronic Arts in 2010. [ 127 ] It focuses on racing and police chases rather than cable car customization. The game won many awards at the E3 2010, including “ Best Racing Game ”, becoming the beginning game in the NFS serial since the original Hot Pursuit to win an E3 award. There were over 60 cars, most available to both racers and cops, but a few were exclusive to either side. [ 128 ] Unlike former NFS titles, there was no customization, and the game takes place in a fabricated rural area called Seacrest County, which the “ free roll ” feature lets you explore. Hot Pursuit allows play as either patrol or racer. The game besides features many weapons, with some exclusive to the cops or racers. The biggest feature introduced was Autolog, which tracked musician progressions and recommended events to play. In addition to its statistical arrangement, Autolog besides features Facebook -like speedwalls where players can post their comments and photos while in the plot. Hot Pursuit has received some of the best review of the series. The Limited Edition gives players exclusive access to the Alfa Romeo 8C Competizione and Ford Shelby GT500. Various downloadable capacity was released for the game. A remastered version of the game, Need for Speed: Hot Pursuit Remastered, was released in November 2020 for PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows. [ 129 ] It features cross-platform multiplayer, enhance visuals, quality-of-life improvements, all main DLC from the PlayStation 3 and Xbox 360 versions, the return of Autolog, and 4K support for PlayStation 4 Pro, Xbox One X, and Windows. [ 129 ]
Shift 2: Unleashed ( 2011 )
The sequel to Need for Speed: Shift, Shift 2: Unleashed was developed by Slightly Mad Studios, and released in 2011. Shift 2 includes the Autolog feature introduced in Hot Pursuit. [ 130 ] It besides includes features such as night race, an in-helmet camera, and a more in-depth career modality. Shift 2 features more than 140 vehicles available for racing and tuning, a smaller number compared with other racing games such as Forza Motorsport 3 and Gran Turismo 5. There are besides 40 real-world locations including Bathurst, Spa-Francorchamps and Suzuka american samoa well as fictional circuits. The Limited Edition features three unlock cars, and an extra 37 career race events. [ 131 ] Two downloadable contents were released for Shift 2 .
Need for Speed: The Run ( 2011 )
Need for Speed: The Run was developed by EA Black Box, and released in 2011. The game continued the street-racing gameplay of Black Box ‘s previous titles, with a story based on a race across the United States from San Francisco to New York. The game featured quick clock events with the musician, for the first time in NFS history, exiting their car and traveling on metrical foot. The Run was powered by DICE ‘s Frostbite 2 engine, making the game the first non-shooter and one of the first console titles to use the engine. additionally, the NFS Autolog was besides used in the game. The Run employs a large range of real-world vehicles, which can be altered with ocular upgrades. An XP ( Experience points ) arrangement is used for unlock cars and events. The Limited Edition features three exclusive cars and five exclusive challenges with bonus rewards and achievements .
Need for Speed: Most Wanted ( 2012 )
Need for Speed: Most Wanted was developed by british games developer Criterion Games, and released in 2012. The game picked up on the Most Wanted IP, as opposed to the Hot Pursuit extension. [ 132 ] This was the first game made subsequent to Criterion Games taking over the NFS serial from Black Box. It features open-world rush, and most of the cars in the game are available from the starting signal, hidden in different locations. [ 133 ] It besides features a blacklist of 10 alternatively of 15, and there is no history or ocular customization for the game. It is powered by Autolog 2.0. performance upgrades are available for all the cars in the game, such as chassis, tires, azotic, and bodywork. [ 134 ] Milestones and achievements are unlocked through a variety of ways, e.g. completion of races and breaking through billboards .
Need for Speed Rivals ( 2013 )
Need for Speed: Rivals was developed by Ghost Games ( once EA Gothenburg ) in association with Criterion Games, and was released in 2013 for the PlayStation 4, Microsoft Windows, PlayStation 3, Xbox 360, and Xbox One. It runs on DICE ‘s Frostbite 3 Engine. It has the same basic concept as Need for Speed: Hot Pursuit, but with new features like the AllDrive system, and respective avocation technical school .
Need for Speed: No Limits ( 2015 )
Need for Speed: No Limits was released in 2015 for io and Android, and a mobile installment in the Need for Speed video game series, developed by Firemonkeys Studios and published by Electronic Arts. It is the franchise ‘s first original style made entirely for mobile devices, unlike past mobile games in the series that were plainly adaptations of diverse Need for Speed games .
Need for Speed ( 2015 )
A full boot of the franchise, the crippled was released in 2015 for PlayStation 4 and Xbox One, with a release for Microsoft Windows via Origin in 2016. The personal computer adaptation was released in 2016, via Origin in two different editions. The Standard Edition is the basis edition, whereas the Deluxe Edition has the styling pack, performance pack, tricked-out starter car, exclusive wraps, alone identifying stickers, VIP icons, and a life discount rate on all items using the in-game currentness. [ 136 ]
Need for Speed Payback ( 2017 )
EA and Ghost Games released Need for Speed Payback in 2017 for Microsoft Windows, PlayStation 4, and Xbox One. [ 137 ] The game has an offline single-player modality unlike the previous title. [ 138 ]
Need for Speed Heat ( 2019 )
In 2019, Electronic Arts announced that a newfangled Need for Speed episode is in growth. [ 139 ] In July, Electronic Arts stated that the new Need for Speed episode will be released before the goal of March 2020. [ 140 ] On August 14, the game was announced as Need for Speed Heat and was released on November 8, 2019. [ 141 ]
Need for Speed: V-Rally ( 1997 )
When V-Rally was released in 1997, it was developed by Infogrames Multimedia and had no connection with the Need for Speed games. electronic Arts acquired the rights to publish the PlayStation version of the game in the United States in order to help sales of the game, due to the fact that rally racing held little support in the U.S. The game was not in the first place intended to be part of the Need for Speed series ; neither the game ‘s exploitation was done by Electronic Arts Canada ( which at the time was the primary developer of the Need for Speed series ), nor was it developed in as affiliation with Electronic Arts in any way. Later versions of the bet on were entirely published by Infogrames and were released under their master names .
Need for Speed 64 ( canceled )
In the late 1990 ‘s, EA Canada partnered with Paradigm to work on an entrance in the series for the Nintendo 64. It was described in the Next Generation magazine as having exclusive tracks and vehicles, rumble Pak support and the series ‘ hallmark gameplay mechanics. [ 142 ] The game was ultimately canceled between late 1998 and early 1999. electronic Arts had signed a deal with Volkswagen to make a game around the New Beetle, therefore altering the Need for Speed 64 project into Beetle Adventure Racing. [ 143 ]
Need for Speed: V-Rally 2 ( 1999 )
much like with the original V-Rally, EA purchased the rights to publish the PlayStation version of V-Rally 2 in North America. Infogrames published the Dreamcast version of the game in North America as Test Drive: V-Rally. Later games in the series would have no connections to either Need for Speed or Test Drive .
Need for Speed: Web Racing ( 2001 )
Need for Speed: Web Racing was an online-only conversion of Need for Speed III: Hot Pursuit made available in 2001 as contribution of EA.com ‘s Platinum service. 11 cars and respective courses from Need for Speed III were included, equally well as one course from the first Need for Speed. Single-player and Multiplayer modes were made available. [ 144 ] [ 145 ]
Motor City Online ( 2001 )
originally conceived as share of the Need for Speed series under the style Need for Speed: Motor City, [ 146 ] during development all single-player elements would be discarded in favor of an online-only model. The consequence, Motor City Online, was a race MMO game released by EA on October 29, 2001. The point of the game was to buy classic cars, tune them, and rush them against other players. The game went offline less than two years subsequently to enable EA to focus on The Flickroom. Later, EA, would develop a new on-line rush crippled, called Need for Speed: World. [ 147 ]
Need for Speed: Flickroom ( 2002 )
Need for Speed: Flickroom was an online-only promotional rush game released on October 1, 2002, as separate of EA Pogo and America Online ‘s online-only AOL Games ‘ First Play programming inaugural. Made to promote both MacGillivray Freeman ‘s 2002 IMAX movie Top Speed and the then-new Porsche Cayenne Turbo, the game uses three existing courses from Porsche Unleashed renamed to refer to canadian locations due to the sponsorship of Travel Alberta Canada. [ 148 ]
Need for Speed 10: TerrorFive ( canceled )
Need for Speed 10: TerrorFive was a concept pitched to Electronic Arts around 2008. The portfolio page of a early presentation director of EA Black Box says the “ goal ” of the crippled was to answer the question “ How can bombastic scale street races take topographic point in a station 911 US city ? ” Concept art depicts a group of street racers named “ TerrorFive ”, alongside a mockup of gameplay in which players apparently hack into patrol cars. [ 149 ] [ 150 ] [ 151 ]
Need for Speed: Millionaire ( canceled )
Need for Speed: Millionaire was a canceled online-only entrance developed by Criterion Games, which started development around 2008 after the publish of Burnout Paradise and Need For Speed: Undercover. It would have seen the musician and friends go on adventures after a lottery win and the purchase of many supercars, described by Criterion conductor Alex Ward as “ Freeburn meets top Gear challenges “. The game was worked on for one-sixth months and had a playable interpretation, but was canceled in favor of Need for Speed: Hot Pursuit. [ 152 ] [ 153 ]
Need for Speed: Edge ( canceled )
Need for Speed: Edge was a free-to-play MMO rush game developed by EA Spearhead ( once EA Korea ) and published by Nexon from South Korea and Tencent Interactive Entertainment ( known as Need for Speed Online ) from China. It is the third gear free-to-play game in the franchise overall, along with being the only free-to-play race game that runs on the Frostbite 3 game engine. The personal computer version is based on the 2013 championship Need for Speed Rivals, while the mobile adaptation ( sometimes referred to as Need for Speed: Duel ) is based on Need for Speed: No Limits. [ 154 ] The open beta was released on December 10, 2017. Nexon shut down the game on May 30 of 2019. [ 155 ]
EA worked with DreamWorks Pictures to create a film version of Need for Speed starring Aaron Paul as Tobey Marshall, a machinist and street racer who was framed by a affluent business associate. [ 156 ] [ 157 ] The movie was released by Disney ‘s Touchstone Pictures on March 14, 2014, months before the franchise ‘s twentieth anniversary. Despite receiving negative reviews, the film ended up grossing over $ 200 million at the worldwide corner office. In April 2015, a sequel was reported to be produced by China Movie Channel, Jiaflix, and 1905.com in association with EA Games. [ 158 ] [ 159 ]
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