- This article is about Pocket Monster (Famicom). For games with a similar title, see Pocket Monster (disambiguation).
Pocket Monster’s title screen.
|Sound engine||TwinBee 3|
|Alternate names/hacks||Super Pocket Monster
Super PoPo Adventure
Pokémon Gold Version
Pocket Monster is a northeast platformer featuring Pikachu. It was besides ported to the Game Boy Advance under the name Pokémon Gold Version .
This is a simple platformer, in which the actor controls Pikachu. Compared to many early NES games, the controls are inverted, which means that jumping is done by pressing B, and pressing A while moving in a direction makes Pikachu run, and A on its ‘ own clears every enemy on the screen. It ‘s besides possible to stomp on enemies, similarly to Super Mario Bros.. Pikachu can take three hits before losing a life, with the number of hits left represented by a Poké Ball counterpunch on the lead left corner of the sieve. There are a entire of four worlds ( Velbt, Woods, Tableland, and Motte ) which are split into three levels each, american samoa well as a single-screen knob battle at the end of each. This bet on has a debug mode enabled by default, allowing the actor free campaign while paused and to skip to the adjacent level by pressing Select. In some places, the player can fall partway into the prime, although this does n’t have any implications. The music besides glitches slenderly at certain points .
The background graphics are by and large ripped and slenderly modified from Athena and Adventure Island II. Some of the enemies are besides taken from diverse games, with some of them based on Pokémon. The fathom engine was taken from Twin Bee, a crippled published and developed by Konami, and, while the game has a soundtrack of its ‘ own, all the sound effects are still recognizably from Twin Bee – a apparatus similar to what Super Game and Gamtec used to have. The ending is Pikachu dancing with an “ end ” message at the lead of the screen .
This game was late hacked to make Panda World, which plays very similarly aside from different level layouts and the electric shock attack being replaced with the ability to throw snowballs, of which the player has a limited amount. alternatively of Pikachu, the player controls a Tarepanda and this time around the debug mood now requires a cheat code to activate. Some of the background graphics are ripped from Mega Man 6.
Reading: Pocket Monster (Famicom)
merely a simple title screen hack .
Super Pocket Monster
Another hack of this game was made, called Super Pocket Monster, which is alone known to exist on a 76-in-1 multicart. The rest of the game is the same as the master .
Super Popo’s Adventure
A hack based on the BBC children ‘s serial Teletubbies, where you play as Po ( mistakenly referred to as Popo ) going through levels to collect items for the other Teletubbies. It is only known to exist on 150 in 1 Real Game and on a 401 in 1 console by Orb Gaming, which besides features Pocket Monster and Panda World .
- The background music, along with sound effects, was later reused in Poke Tetris, a Tetris clone featuring Pikachu and Jigglypuff. Two unused tracks would however be used as level themes in Panda World and Super Popo’s Adventure.
- “Velbt” is a misspelling of the word “Veldt” (also spelled “Veld”) – a kind of field, usually present in South Africa, that’s characteristic for being thinly forested but still having vegetation such as grass, bushes or shrubs.
- The dancing sprite of Pikachu seen in the ending is also used in Puckman Pockimon when there are credits in the machine but only the first player is active. This and the sound engine cues imply that the game’s developer might’ve had some ties with Gamtec.
- The Tarepanda from Panda World makes a cameo in one cartridge of The Panda Prince.
- The backgrounds are taken from Athena for the NES.
- The title screen Pikachu in a cap is stolen from the Pokémon manga The Electric Tale of Pikachu.
- In Super Popo’s Adventure:
- There is an unused Teletubbies logo stored with the graphics for the title screen, along with text saying “PUSH”. The former was removed likely to avoid any copyright issues from the BBC, while the latter was likely supposed to appear next to the “START” text.
- When returning from watching a demo gameplay, Dipsy will sometimes turn red on the title screen. It is unknown why it happens; though it could simply just be a bug itself or a programming error.
A 3-in-1 haul featuring Pocket Monster . The menu of the 76 in 1 multicart have Super Pocket Monster . Super Pocket Monster ‘s title screen.
Read more: Pokédex | https://flickroom.net
Cartridge featuring Misty, Starmie, and Ho-Oh . Pocket Monster and Pokémon 2 in a 4-in-1 cartridge . The Game Boy Advance magazine .
Title screen . Gameplay . Gameplay.
Continue screen .
Super Popo’s Adventure
Title riddle . Ditto, but Dipsy is red .