Video crippled serial
Need for Speed ( NFS ) is a racing video game franchise published by Electronic Arts and presently developed by Criterion Games, the developers of Burnout. [ 1 ] The series by and large centers around illicit street race and tasks players to complete respective types of races while evading the local jurisprudence enforcement in patrol pursuits. The series is one of EA ‘s oldest franchises not under their EA Sports brand. The series released its beginning title, The Need for Speed, in 1994. The most recent game, Need for Speed: Hot Pursuit Remastered, was released on November 6, 2020. additionally, a free-to-play fluid episode released in 2015, Need for Speed: No Limits, is actively developed by Firemonkeys Studios, the developers of Real Racing 3.
Reading: Need for Speed – Flickroom
The series has been oversee and had games developed by multiple luminary teams over the years including EA Canada, EA Black Box, Slightly Mad Studios, and Ghost Games. The franchise has been critically well-received and is one of the most successful video game franchises of all clock, selling over 150 million copies of games. [ 2 ] Due to its strong sales, the franchise has expanded into other forms of media including a film adaptation and licensed Hot Wheels toys. [ 3 ]
Contents
- 1 history
- 2 Gameplay
- 3 Games
- 3.1 basal installments
- 3.1.1 The Need for Speed ( 1994 )
- 3.1.2 Need for Speed II ( 1997 )
- 3.1.3 Need for Speed III: Hot Pursuit ( 1998 )
- 3.1.4 Need for Speed: High Stakes ( 1999 )
- 3.1.5 Need for Speed: Porsche Unleashed ( 2000 )
- 3.1.6 Need for Speed: Hot Pursuit 2 ( 2002 )
- 3.1.7 Need for Speed: Underground ( 2003 )
- 3.1.8 Need for Speed: Underground 2 ( 2004 )
- 3.1.9 Need for Speed: Most Wanted ( 2005 )
- 3.1.10 Need for Speed: Carbon ( 2006 )
- 3.1.11 Need for Speed: ProStreet ( 2007 )
- 3.1.12 Need for Speed: Undercover ( 2008 )
- 3.1.13 Need for Speed: Shift ( 2009 )
- 3.1.14 Need for Speed: Nitro ( 2009 )
- 3.1.15 Need for Speed: World ( 2010 )
- 3.1.16 Need for Speed: Hot Pursuit ( 2010 )
- 3.1.17 Shift 2: Unleashed ( 2011 )
- 3.1.18 Need for Speed: The Run ( 2011 )
- 3.1.19 Need for Speed: Most Wanted ( 2012 )
- 3.1.20 Need for Speed Rivals ( 2013 )
- 3.1.21 Need for Speed: No Limits ( 2015 )
- 3.1.22 Need for Speed ( 2015 )
- 3.1.23 Need for Speed Payback ( 2017 )
- 3.1.24 Need for Speed Heat ( 2019 )
- 3.2 other games
- 3.2.1 Need for Speed: V-Rally ( 1997 )
- 3.2.2 Need for Speed 64 ( canceled )
- 3.2.3 Need for Speed: V-Rally 2 ( 1999 )
- 3.2.4 Need for Speed: Web Racing ( 2001 )
- 3.2.5 Motor City Online ( 2001 )
- 3.2.6 Need for Speed: Flickroom ( 2002 )
- 3.2.7 Need for Speed 10: TerrorFive ( canceled )
- 3.2.8 Need for Speed: Millionaire ( canceled )
- 3.2.9 Need for Speed: Edge ( canceled )
- 3.1 basal installments
- 4 Film adaptation
- 5 References
history
The Need for Speed series was primitively developed by Distinctive Software, a video game studio based in Vancouver, British Columbia, Canada. Prior to Electronic Arts ‘ purchase of the company in 1991, it had created popular racing games such as Stunts and Test Drive II: The Duel. After the purchase, the caller was renamed electronic Arts ( EA ) Canada. The company capitalized on its have in the sphere by developing the Need for Speed series in belated 1992. [ 4 ] EA Canada continued to develop and expand the Need for Speed franchise up to 2002, when another Vancouver-based developer, named Black Box Games, was acquired by EA and contracted to continue the series with Need for Speed: Hot Pursuit 2. [ 5 ] subsequently, Slightly Mad Studios was brought in, releasing Need for Speed: Shift in 2009, followed by a sequel, Shift 2: Unleashed, in 2011. UK-based caller Criterion Games would release Hot Pursuit in 2010. The game introduced a social platform, titled Autolog, which allows players to track game progress, watch leaderboards, share screenshots with friends, among other features. [ 6 ] At E3 2012, Criterion Games vice president of the united states Alex Ward announced that random developers would no longer be developing NFS titles. Ward would n’t confirm that all Need for Speed games in the future would be developed wholly by Criterion, but he did say the studio would have “ potent interest ” in them and would have manipulate over which NFS titles would be released in the future. [ 1 ] [ 7 ] In August 2013, following the retrenchment of Criterion Games, Swedish developer Ghost Games would become the independent studio for the franchise and oversee future exploitation. [ 8 ] [ 9 ] At the time, 80 % of Ghost Games ‘ workplace force consisted of erstwhile Criterion Games employees. [ 8 ] [ 9 ] Ghost Games would develop 2013 ‘s Need for Speed Rivals, the 2015 Need for Speed boot, 2017 ‘s Need for Speed Payback, and 2019 ‘s Need for Speed Heat. In February 2020, Criterion regained oversight of the franchise. [ 10 ] On May 31, 2021, EA announced that Need for Speed: Carbon, Undercover, Shift, Shift 2: Unleashed and The Run would no long be available for leverage in any on-line stores, and their on-line servers will be shuttered on August 31, 2021. [ 11 ] [ 12 ]
Gameplay
about all of the games in the NFS series employ the lapp cardinal rules and like mechanics : the actor controls a subspecies car in a variety of races, the goal being to win the race. In the tournament/career mood, the actor must win a series of races in order to unlock vehicles and tracks. Before each race, the actor chooses a vehicle and has the option of selecting either an automatic or manual transmission. All games in the series have some form of multiplayer manner allowing players to race one another via a split filmdom, a LAN or the Internet. Since Need for Speed: High Stakes, the serial has besides integrated cable car body customization into gameplay. Although the games share the same name, their tone and focus can vary significantly. For exercise, in some games the cars can suffer mechanical and ocular wrong, while in early games the cars can not be damaged at all ; in some games, the software simulates real-car behavior ( physics ), while in others there are more absolvitory physics. With the release of Need for Speed: Underground, the series shifted from racing sports cars on scenic point-to-point tracks to an import/tuner subculture involving street racing in an urban adjust. To go steady, this subject has remained prevailing in most of the follow games. Need for Speed: Shift and its sequel took a simulator access to race, featuring closed-circuit racing on real tracks like the Nürburgring and the Laguna Seca, and fabricated street circuits in cities like London and Chicago. The car lists include a combination of exotics, sports cars, and tuners in summation to particular rush cars. Most of the games in the franchise include patrol pursuits in some form or other. In some of the games featuring patrol pursuit ( e.g. Need for Speed III: Hot Pursuit ), the actor can play as either the felon or the bull. [ 13 ] The concepts of float and puff were introduced in Need for Speed: Underground. These fresh mechanics are included in the tournament/career mode aside from the regular street races. Drift races, in games like Need for Speed: Underground and Need for Speed (2015), the player must defeat early racers by totaling the most points, earned by the length and time of the drift made by the musician ‘s vehicle. [ 14 ] In haul races, the player must finish first gear to win the race, though if the musician crashes into an obstacle or rampart, the raceway ends. [ 14 ] In the recent game Need for Speed: Payback, the actor has to earn a certain numeral of points to win ; increase their multiplier based on how many points they get, whilst excrete through a limit number of checkpoints. [ 15 ] The concept of car tuning evolved with each modern bet on, from focusing chiefly on the mechanics of the car to including how the car looks. Each game except Need for Speed: Hot Pursuit has car tuning which can set options for items like ABS, traction restraint, or downforce, or for upgrade parts like the engine or gearbox. ocular tune of the actor ‘s car becomes important in tournament/career mode after the release of Need for Speed: Underground 2, when the appearance is rated from zero to ten points. When a car attains a high adequate ocular rat, the fomite is eligible to be on the cover of a fictional magazine. [ 16 ] Like all racing games, the Need for Speed series features a list of cars, modeled and named after actual cars. Cars in the franchise are divided into four categories : alien cars, muscle cars, tuners, and special vehicles. [ 17 ] Exotic cars feature high operation, expensive cars like the Lamborghini Murciélago, Mercedes-Benz SLR McLaren, Chevrolet Corvette and the Ford GT ; muscle cars refer to the Ford Mustang, Dodge Challenger and the Chevrolet Camaro ; while tuner cars are cars like the Nissan Skyline and the Mitsubishi Lancer Evolution. The special vehicles are civilian and patrol cars that are available for consumption in some games, such as the Ford Crown Victoria in Need for Speed: Hot Pursuit and garbage trucks, fuel engines and taxis in Need for Speed: Carbon. [ 17 ] in the first place the series took topographic point in international settings, such as rush tracks in Australia, Europe, and Africa. [ 18 ] Beginning with Underground, the series has taken place in fictional metropolitan cities. [ 19 ] The foremost game featured dealings on “ head to principal ” mode, while by and by games traffic can be toggled on and off, and starting with Underground, dealings is a situate obstacle. [ 19 ] Most of the recent Need for Speed games are set in fictional locations of our world, in a number of different clock time periods. These include, but are not limited to, Olympic, Bayview, Rockport, Palmont City, Seacrest County, Fairhaven City, Redview County, Ventura Bay, Fortune Valley and Palm City .
Games
There have been 24 games released in the Need for Speed series .
basal installments
The Need for Speed ( 1994 )
The original Need for Speed was released for 3DO in 1994 with versions released for the personal computer ( DOS ) ( 1995 ), PlayStation and Saturn ( 1996 ) following curtly afterwards. The Need for Speed and its Special Edition were the only games in the series to support DOS, with subsequent releases for the personal computer running only on Windows ( excluding Need for Speed: Carbon which was besides released on Mac OS X ). The first gear installment of The Need for Speed was the merely dangerous try by the series to provide a realistic simulation of car wield elements through the aim collaboration of Staff members from Road & Track. Electronic Arts left the handling dynamics tuning with the automotive cartridge holder ‘s season drivers to match fomite behavior including realistic over and understeer that remains impressive decades later, a well as sounds made by the vehicles ‘ gear control levers and other functions. The bet on contained vehicle data with talk comment, several “ magazine-style ” images of each car, and short-circuit television clips highlighting the vehicles set to music. Most cars and tracks are available at the begin of the game, and the objective is to unlock the remaining engage content by winning tournaments. This interpretation featured chases by patrol cars, a democratic theme throughout the series. Another adaptation called The Need for Speed: Special Edition, was released entirely for the personal computer in 1996. It featured corroborate for DirectX 2 and TCP/IP network, two new tracks, but dropped the ever-popular flip and go in favor of the more generic picture readjust after an accident, a portents of the arcade-style gambling that would dominate the serial ever after .
Need for Speed II ( 1997 )
Need for Speed II ( NFS II ) featured some rare and exotic vehicles, including the Ford Indigo concept vehicle, and featured country-themed tracks from North America, Europe, Asia, and Australia. A new rush mode was besides introduced, dubbed “ Knockout ”, where the survive racers to finish laps will be eliminated. In addition, track design was more open-ended ; players could now “ drive ” off the asphalt, and cut across fields to take advantage of shortcuts. Need for Speed II: Special Edition includes one supernumerary track, supernumerary cars, and digest for Glide. The PlayStation port of NFS II besides took advantage of the NeGcon restrainer, and the Dual Analog and DualShock controllers angstrom well .
Need for Speed III: Hot Pursuit ( 1998 )
Need for Speed III: Hot Pursuit added Hot Pursuit mode, where the player either attempted to outrun the police or be the collar, arresting speeders. NFS III took advantage of the multimedia capabilities by featuring sound recording comment, movie slideshows, and music video recording. This bet on was the inaugural in the series to allow the download of extra cars from the official web site. As a result, modding communities sprang up to create vehicles. The personal computer translation was besides the foremost game in the series to support Direct 3D hardware .
Need for Speed: High Stakes ( 1999 )
High Stakes ( north American and Australian title ), besides known as Road Challenge ( european and brazilian title ), Conduite en état de liberté ( french deed ), and Brennender Asphalt ( german entitle ), was released in 1999. High Stakes introduced respective new types of gameplay : senior high school Stakes, Getaway, Time Trap, and Career. High Stakes was a racing mode ; Getaway required the player to outrun numerous pursuing patrol vehicles ; Time Trap was a time lick test, and Career was a tournament mood that incorporated a monetary reward system. Another invention was the initiation of damage models, where after a race the player is given the choice to purchase repairs. The mood besides allows players, for the first prison term, to upgrade cars. The PlayStation version of the game, released some months before the personal computer version featured improved gameplay. The AI in the game was more advanced : the five AIs were known as Nemesis, Bullit, Frost, Ranger, and Chump featured different drive characteristics. In the PlayStation interpretation, the McLaren F1 GTR was based on the 1997 Long Tail, while the personal computer adaptation was based on the original 95/96 interpretation .
Need for Speed: Porsche Unleashed ( 2000 )
Porsche Unleashed ( North America and Latin America title ), Porsche 2000 ( european and australian title ), or simply Porsche ( in Germany ) is different from the previous versions because it featured lone Porsches. The vehicle wield in the personal computer version was said to be the most realistic in any NFS crippled, but the PS1 version had very simplified arcade handling that fell deplorably light of the hallmark cover offered in the first game. The player had to win races to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed besides featured a factory Driver manner, where the player had to test Porsches to move forward in the game and did not feature a split-screen mood .
Need for Speed: Hot Pursuit 2 ( 2002 )
Need for Speed: Hot Pursuit 2 was the debut NFS title from EA Black Box, and the first NFS for the sixth generation consoles. different versions of the crippled were produced for each game platform ; the Xbox, GameCube and PC versions were developed in EA Seattle, while the PS2 interpretation was developed by Black Box Games in Vancouver. Hot Pursuit 2 draws chiefly from the gameplay and style of NFS III, putting vehemence on evading the patrol and extraordinary tracks. Although the game allowed players to play as the patrol, the pursuit mood was less realistic than preceding versions of NFS ; players merely needed to “ tap ” a speeder to arrest them, as opposed to using simulated patrol tactics to immobilize a rush fomite. This was the first version since the beginning of the series not to feature an “ in the drive seat ” ( cockpit ) television camera see, transitioning EA from realistic racing to arcade street racing. It was the last game in the series for the personal computer version to feature the split-screen two-player mood introduced in Need for Speed II. For the multiplayer manner of the personal computer interpretation, GameSpy ‘s internet matchmaking system was used in place of Local Area Network ( LAN ) looseness. Hot Pursuit 2 was the first NFS game to use songs sung by accredited artists under the EA Trax label .
Need for Speed: Underground ( 2003 )
Need for Speed: Underground was developed by EA Black Box and released in 2003. This was the first NFS game to require Hardware Transform and Lighting in Graphics Cards. Most of the new elements in Underground became defining marks of later installments in the Need for Speed series. Underground shifted from semi-professional race and isolated circuits to the street racing style of other arcade racing series : all circuits became contribution of a single map, Olympic City, except for drifts. Underground introduced two newfangled play modes ( Drag and Drift ) and more tune options than in the earlier High Stakes. Underground was besides the inaugural game in the series to feature a history, told via pre-rendered videos. Underground features tuner cars and has a broad variety of tuning options such as widebody kits, bumpers, spoilers, vitamin a well as performance upgrades such as engines and azotic. City street race is the primary focus of the crippled. There are no police in Underground and Underground 2, which drew criticism as patrol had been an crucial partially of former titles .
Need for Speed: Underground 2 ( 2004 )
Need for Speed: Underground 2, was developed by EA Black Box and released in 2004. A demonstration of the game was placed as a bonus in copies of the EA/ Criterion collaboration Burnout 3: Takedown. In Underground 2, the floor mode continued, but there were new racing modes such as Underground Racing League and Street X, more tune options, and a new method of selecting races. besides included was an “ outrun ” mood where a actor can challenge random opponents on the road ( like to Tokyo Xtreme Racer ). Underground 2 besides introduced respective SUVs, used to race against other SUVs. The most significant change vs. the original Underground was the introduction of its Open World ( free roll ) environments, [ 117 ] setting the tone for numerous NFS games to come. This was besides the publisher ‘s most market feature at launch. In addition, the bet on featured actresses/models Brooke Burke and Kelly Brook as in-game characters to help guide the player through the crusade. [ 118 ] The customization features were significantly expanded on modifications that did not involve vehicle performance. Players were required to customize their cable car to a sealed numerical value in regulate to be offered DVD and magazine covers, the merely way to advance to higher game levels. The game featured more extensive intersection placement for companies with no association to car race. This plot besides had extensive customization options in the human body of suspension upgrades, azotic systems, and locomotive mods. Need for Speed: Underground Rivals was the first Need for Speed game released on the PlayStation Portable. different from Need for Speed: Underground 2 as it had no free roll and the cars were very limited, it was released in 2005 .
Need for Speed: Most Wanted ( 2005 )
Need for Speed: Most Wanted was developed by EA Black Box, released in 2005, and was one of the inaugural games released for the Xbox 360. The PlayStation Portable port of Most Wanted is titled Need for Speed: Most Wanted 5-1-0. Police chases represent a significant body of the gameplay, and include the free-roaming view of Underground 2, but with less across-the-board vehicle customization features. The floor mood is a different style from Underground, with CGI effects interracial with live-action. The game featured the Blacklist, a crew consisting of 15 racers that the actor must beat one-by-one to unlock parts, cars, tracks, and to complete career mode. The player had to meet certain requirements before they could take on the adjacent Blacklist rival, such as races completed, milestones achieved, and amplitude earned. A special Black Edition of Most Wanted was besides released, featuring extra races, challenges, and a few bonus cars ; it besides included a sub-rosa DVD. Both versions were available for the PlayStation 2, Xbox, and Windows-based PCs, while merely the standard version was available for GameCube, Nintendo DS, and Xbox 360. Most Wanted had extremely positive reviews and received universal applaud from reviewers in many gambling websites and magazines, praising the graphics, heavy effects, and cosmopolitan gameplay. With 16 million copies sold worldwide, it ‘s the best-selling crippled in the franchise. [ 119 ] A bet on, besides named Need for Speed: Most Wanted, was released in 2012 with british developer Criterion Games responsible for the development .
Need for Speed: Carbon ( 2006 )
Need for Speed: Carbon was developed by EA Black Box in 2006. It was the first NFS game for the PlayStation 3 and the Wii and the last NFS game for the Nintendo GameCube, the Game Boy Advance, and the Xbox. Carbon’s hand-held port is known as Need for Speed: Carbon – Own the City. The Wii port lacked on-line but made full moon use of the Wii Remote and Nunchuk. NFS: Carbon continued the narrative from Most Wanted, however, the game has far less emphasis on the police. Carbon saw the retort of nighttime-only race, with a choice of cars alike to that of Most Wanted. Carbon introduced a new feature wherein the actor is allowed to form a “ gang “ that aids the player in races. Drift events returned to the series in Carbon. Drag rush was removed from the series, but a new type of race called “ Canyon Duel ” was added, where the close the player is to the drawing card, the more points they accrue. If the actor overtakes the leader and remains in front man for 10 seconds, they win automatically. Another new sport is “ Autosculpt ”, which allows players to custom-fabricate their own car parts. The Collector ‘s edition features three newfangled cars, ten particularly tune cars, six raw races, and a bonus DVD with sub-rosa footage on the make of the game .
Need for Speed: ProStreet ( 2007 )
Need for Speed: ProStreet at Auto Moto Show 2008 promotion ofat Auto Moto Show 2008 Need for Speed: ProStreet, developed by EA Black Box, was released in 2007. Key features of the game included realistic damage, a return to naturalistic rush, modeling, and burnouts. [ 120 ] [ 121 ] The game lacked the complimentary roll mode found in earlier releases, alternatively, all of the races were on close up race tracks that took place on organized race days. The game consisted of drag races, travel rapidly challenges ( basically sprint races and speed traps ), bag races ( circuit rush ), and drift races .
Need for Speed: Undercover ( 2008 )
Need for Speed: Undercover, developed by EA Black Box, was released in 2008. The game had a importantly longer development motorbike than previous games, taking 16 months to develop. [ 122 ] EA ported Undercover to versatile mobile devices. It was the last Need for Speed bet on for PlayStation 2. ea Games president of the united states Frank Gibeau stated that since sales of ProStreet did not live up to EA ‘s projections, the franchise would go back to its “ roots ”. The game received lower scores on aggregate than Pro Street. The game focused on tuning and patrol chases, featured over 50 cars, and took place in a fabricated city called Tri-City Bay. The musician ‘s character was as an clandestine collar, trying to stop street racers. Containing live-action cutscenes that feature the actress Maggie Q, the game besides featured a damage system where parts could break off after a crash. The Collector’s Edition for PlayStation 3 and Xbox 360 added another five new cars, twelve raw circuits, and sprint and checkpoint track configurations. besides included were specially tune versions of ten-spot existing cars, plus 35 exclusive vinyl for adding a unique ocular style .
Need for Speed: Shift ( 2009 )
Need for Speed: Shift, developed by Slightly Mad Studios, was released in 2009. It features over 60 cars and 19 tracks, some of which are licensed tracks while others are fictional. The better drive pretense was accompanied by an adaptive trouble, while it reintroduced a cockpit scene. NFS: Shift focused on racing model preferably than the arcade rush of former titles.
NFS: Shift received better reviews than the prior three games in the series. The Special Edition contained a specially-tuned BMW M3 GT2, and an Elite Series track. Two items of downloadable message were released for the plot .
Need for Speed: Nitro ( 2009 )
Need for Speed: Nitro is the first NFS game made entirely for Nintendo DS and Wii, featuring arcade-style gameplay and targeting a casual audience, released in 2009. Need for Speed: Nitro was besides available as a social multiplayer game on Facebook. [ 123 ] Need for Speed: Nitro-X ( 2010 ) is a fresh installment for use with the DSi / XL and the 3DS system. basically the original secrete, it was updated with several updates : 18 license vehicles ; newfangled police units ; custom-made tags ; 16 update tracks ; a revised career modality ; local multiplayer matches for up to four players ; and raw rewards and unlockables. The game was released as a digital download only, released in 2010 .
Need for Speed: World ( 2010 )
Need for Speed: World was a free-to-play MMO race game for Windows -based PCs. It took on the gameplay style of Most Wanted and Carbon, focusing on illegal street rush, tuning and patrol chases, and adding classic MMO elements to the desegregate. World incorporated about claim replica of the cities of Rockport and Palmont, the cities of Most Wanted and Carbon respectively, into its map design. World was primitively scheduled for an asian release in the summer of 2009, however the game was not released at that time and it was released cosmopolitan in 2010. [ 124 ] [ 125 ] In October 2009, the game was in public beta-testing limited to residents of Taiwan. In April 2015, it was announced that Need for Speed World would be closing its servers on July 14, 2015. They soon after removed the ability to create new accounts for the bet on and began winding down their accompaniment for it. Since the announcement, there have been several “ end of the world ” promotions and in-game events. [ 126 ]
Need for Speed: Hot Pursuit ( 2010 )
Need for Speed: Hot Pursuit was developed by british games developer Criterion Games and published by Electronic Arts in 2010. [ 127 ] It focuses on racing and patrol chases quite than car customization. The game won many awards at the E3 2010, including “ Best Racing Game ”, becoming the foremost game in the NFS series since the master Hot Pursuit to win an E3 prize. There were over 60 cars, most available to both racers and cops, but a few were single to either side. [ 128 ] Unlike previous NFS titles, there was no customization, and the crippled takes place in a fictional rural area called Seacrest County, which the “ free roll ” feature lets you explore. Hot Pursuit allows play as either patrol or racer. The game besides features many weapons, with some exclusive to the cops or racers. The biggest feature introduced was Autolog, which tracked player progressions and recommended events to play. In accession to its statistical system, Autolog besides features Facebook -like speedwalls where players can post their comments and photos while in the game. Hot Pursuit has received some of the best review of the series. The Limited Edition gives players exclusive access to the Alfa Romeo 8C Competizione and Ford Shelby GT500. Various downloadable content was released for the plot. A remastered version of the game, Need for Speed: Hot Pursuit Remastered, was released in November 2020 for PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows. [ 129 ] It features cross-platform multiplayer, enhance visuals, quality-of-life improvements, all main DLC from the PlayStation 3 and Xbox 360 versions, the return of Autolog, and 4K support for PlayStation 4 Pro, Xbox One X, and Windows. [ 129 ]
Shift 2: Unleashed ( 2011 )
The sequel to Need for Speed: Shift, Shift 2: Unleashed was developed by Slightly Mad Studios, and released in 2011. Shift 2 includes the Autolog feature introduced in Hot Pursuit. [ 130 ] It besides includes features such as night race, an in-helmet television camera, and a more in-depth career mode. Shift 2 features more than 140 vehicles available for racing and tuning, a smaller count compared with other racing games such as Forza Motorsport 3 and Gran Turismo 5. There are besides 40 real-world locations including Bathurst, Spa-Francorchamps and Suzuka arsenic well as fabricated circuits. The Limited Edition features three unlock cars, and an extra 37 career race events. [ 131 ] Two downloadable contents were released for Shift 2 .
Need for Speed: The Run ( 2011 )
Need for Speed: The Run was developed by EA Black Box, and released in 2011. The game continued the street-racing gameplay of Black Box ‘s previous titles, with a history based on a race across the United States from San Francisco to New York. The game featured promptly time events with the musician, for the first base time in NFS history, exiting their car and traveling on infantry. The Run was powered by DICE ‘s Frostbite 2 engine, making the game the first gear non-shooter and one of the first gear console titles to use the engine. additionally, the NFS Autolog was besides used in the game. The Run employs a big range of real-world vehicles, which can be altered with ocular upgrades. An XP ( Experience points ) system is used for unlock cars and events. The Limited Edition features three exclusive cars and five exclusive challenges with bonus rewards and achievements .
Need for Speed: Most Wanted ( 2012 )
Need for Speed: Most Wanted was developed by british games developer Criterion Games, and released in 2012. The game picked up on the Most Wanted IP, as opposed to the Hot Pursuit extension. [ 132 ] This was the foremost game made subsequent to Criterion Games taking over the NFS series from Black Box. It features open-world race, and most of the cars in the game are available from the startle, hidden in unlike locations. [ 133 ] It besides features a blacklist of 10 alternatively of 15, and there is no fib or ocular customization for the game. It is powered by Autolog 2.0. operation upgrades are available for all the cars in the game, such as chassis, tires, azotic, and bodywork. [ 134 ] Milestones and achievements are unlocked through a assortment of ways, e.g. completion of races and breaking through billboards .
Need for Speed Rivals ( 2013 )
Need for Speed: Rivals was developed by Ghost Games ( once EA Gothenburg ) in association with Criterion Games, and was released in 2013 for the PlayStation 4, Microsoft Windows, PlayStation 3, Xbox 360, and Xbox One. It runs on DICE ‘s Frostbite 3 Engine. It has the same basic concept as Need for Speed: Hot Pursuit, but with new features like the AllDrive system, and several pastime technical school .
Need for Speed: No Limits ( 2015 )
Need for Speed: No Limits was released in 2015 for io and Android, and a mobile installment in the Need for Speed video plot series, developed by Firemonkeys Studios and published by Electronic Arts. It is the franchise ‘s first original deed made entirely for mobile devices, unlike past mobile games in the series that were just adaptations of respective Need for Speed games .
Need for Speed ( 2015 )
A full boot of the franchise, the game was released in 2015 for PlayStation 4 and Xbox One, with a exhaust for Microsoft Windows via Origin in 2016. The personal computer version was released in 2016, via Origin in two different editions. The Standard Edition is the base edition, whereas the Deluxe Edition has the styling carry, performance pack, tricked-out starter car, exclusive wraps, alone identifying stickers, VIP icons, and a life discount on all items using the in-game currency. [ 136 ]
Need for Speed Payback ( 2017 )
EA and Ghost Games released Need for Speed Payback in 2017 for Microsoft Windows, PlayStation 4, and Xbox One. [ 137 ] The game has an offline single-player mode unlike the previous deed. [ 138 ]
Need for Speed Heat ( 2019 )
In 2019, Electronic Arts announced that a raw Need for Speed installment is in development. [ 139 ] In July, Electronic Arts stated that the newly Need for Speed installation will be released before the end of March 2020. [ 140 ] On August 14, the game was announced as Need for Speed Heat and was released on November 8, 2019. [ 141 ]
other games
Need for Speed: V-Rally ( 1997 )
When V-Rally was released in 1997, it was developed by Infogrames Multimedia and had no association with the Need for Speed games. electronic Arts acquired the rights to publish the PlayStation adaptation of the plot in the United States in order to help sales of the game, due to the fact that rally racing held little subscribe in the U.S. The game was not originally intended to be depart of the Need for Speed series ; neither the crippled ‘s development was done by Electronic Arts Canada ( which at the time was the chief developer of the Need for Speed series ), nor was it developed in as association with Electronic Arts in any way. Later versions of the crippled were entirely published by Infogrames and were released under their original names .
Need for Speed 64 ( canceled )
In the recently 1990 ‘s, EA Canada partnered with Paradigm to work on an entrance in the series for the Nintendo 64. It was described in the Next Generation magazine as having exclusive tracks and vehicles, rumble Pak support and the series ‘ hallmark gameplay mechanics. [ 142 ] The game was ultimately canceled between late 1998 and early 1999. electronic Arts had signed a batch with Volkswagen to make a game around the New Beetle, therefore altering the Need for Speed 64 stick out into Beetle Adventure Racing. [ 143 ]
Need for Speed: V-Rally 2 ( 1999 )
much like with the original V-Rally, EA purchased the rights to publish the PlayStation adaptation of V-Rally 2 in North America. Infogrames published the Dreamcast version of the game in North America as Test Drive: V-Rally. Later games in the serial would have no connections to either Need for Speed or Test Drive .
Need for Speed: Web Racing ( 2001 )
Need for Speed: Web Racing was an online-only conversion of Need for Speed III: Hot Pursuit made available in 2001 as part of EA.com ‘s Platinum serve. 11 cars and respective courses from Need for Speed III were included, ampere well as one course from the first Need for Speed. Single-player and Multiplayer modes were made available. [ 144 ] [ 145 ]
Motor City Online ( 2001 )
primitively conceived as separate of the Need for Speed series under the title Need for Speed: Motor City, [ 146 ] during development all single-player elements would be discarded in favor of an online-only model. The result, Motor City Online, was a race MMO crippled released by EA on October 29, 2001. The point of the game was to buy classical cars, tune them, and subspecies them against other players. The game went offline less than two years subsequently to enable EA to focus on The Flickroom. Later, EA, would develop a new on-line race plot, called Need for Speed: World. [ 147 ]
Need for Speed: Flickroom ( 2002 )
Need for Speed: Flickroom was an online-only promotional race game released on October 1, 2002, as part of EA Pogo and America Online ‘s online-only AOL Games ‘ First Play programming inaugural. Made to promote both MacGillivray Freeman ‘s 2002 IMAX film Top Speed and the then-new Porsche Cayenne Turbo, the game uses three existing courses from Porsche Unleashed renamed to refer to canadian locations due to the sponsorship of Travel Alberta Canada. [ 148 ]
Need for Speed 10: TerrorFive ( canceled )
Need for Speed 10: TerrorFive was a concept pitched to Electronic Arts around 2008. The portfolio page of a erstwhile presentation film director of EA Black Box says the “ goal ” of the game was to answer the wonder “ How can large scale street races take place in a mail 911 US city ? ” Concept art depicts a group of street racers named “ TerrorFive ”, alongside a mockup of gameplay in which players apparently hack into patrol cars. [ 149 ] [ 150 ] [ 151 ]
Need for Speed: Millionaire ( canceled )
Need for Speed: Millionaire was a canceled online-only entry developed by Criterion Games, which started development around 2008 after the release of Burnout Paradise and Need For Speed: Undercover. It would have seen the actor and friends go on adventures after a lottery winnings and the buy of many supercars, described by Criterion director Alex Ward as “ Freeburn meets top Gear challenges “. The game was worked on for sixth months and had a playable version, but was canceled in favor of Need for Speed: Hot Pursuit. [ 152 ] [ 153 ]
Need for Speed: Edge ( canceled )
Need for Speed: Edge was a free-to-play MMO race game developed by EA Spearhead ( once EA Korea ) and published by Nexon from South Korea and Tencent Interactive Entertainment ( known as Need for Speed Online ) from China. It is the third free-to-play plot in the franchise overall, along with being the only free-to-play rush game that runs on the Frostbite 3 game engine. The personal computer version is based on the 2013 style Need for Speed Rivals, while the mobile interpretation ( sometimes referred to as Need for Speed: Duel ) is based on Need for Speed: No Limits. [ 154 ] The receptive beta was released on December 10, 2017. Nexon shut down the crippled on May 30 of 2019. [ 155 ]
Film adaptation
EA worked with DreamWorks Pictures to create a film version of Need for Speed starring Aaron Paul as Tobey Marshall, a machinist and street racer who was framed by a affluent business associate degree. [ 156 ] [ 157 ] The movie was released by Disney ‘s Touchstone Pictures on March 14, 2014, months before the franchise ‘s twentieth anniversary. Despite receiving minus reviews, the film ended up grossing over $ 200 million at the worldwide box office. In April 2015, a sequel was reported to be produced by China Movie Channel, Jiaflix, and 1905.com in association with EA Games. [ 158 ] [ 159 ]
References
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