The Game Gear [ a ] is an 8-bit one-fourth coevals handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear chiefly competed with Nintendo ‘s Game Boy, the Atari Lynx, and NEC ‘s TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior hand-held to the Game Boy. Though the Game Gear was rushed to market, its unique plot library and price period gave it an border over the Atari Lynx and TurboExpress. however, due to its inadequate battery life, lack of original games, and weak subscribe from Sega, the Game Gear was unable to surpass the Game Boy, selling 10.62 million units by March 1996. The Game Gear was discontinued on April 30, 1997. It was re-released as a budget system by Majesco Entertainment in 2000, under license from Sega.
Reading: Game Gear – Flickroom
reception of the Game Gear was mix, with praise for its full-color backlit shield and march power for its fourth dimension, criticisms over its boastfully size and short battery life, and questions over the quality of its plot library. The Game Gear Micro, a retroconsole, was announced in June 2020 and released in October of the lapp class .
Developed under the name “ project Mercury ”, [ 3 ] the Game Gear was foremost released in Japan on October 6, 1990, [ 4 ] in North America and Europe in 1991, and in Australia in 1992. [ 3 ] primitively retailing at JP¥ 19,800 in Japan, [ 4 ] US $ 149.99 in North America, and GB£ 99.99 in Europe, [ 3 ] the Game Gear was developed to compete with the Game Boy, which Nintendo had released in 1989. [ 5 ] The decision to make a hand-held console was made by Sega ‘s then-CEO Hayao Nakayama and the name was chosen by newly appointed Sega of America CEO Michael Katz. Both Sega ‘s chair Isao Okawa and cofounder David Rosen approved of the name. The console had been designed as a portable adaptation of the Master System, and featured more powerful systems than the Game Boy, including a full-color riddle, in line to the monochromatic shield of its rival. [ 6 ] According to former Sega console hardware research and development forefront Hideki Sato, Sega saw the Game Boy ‘s black and white screen as “ a challenge to make our own color hand-held system. ” [ 7 ] To improve upon the purpose of their competition, Sega modeled the Game Gear with a exchangeable shape to a Genesis restrainer, with the theme being that the swerve surfaces and longer distance would make the Game Gear more comfortable to hold than the Game Boy. [ 8 ] The console table ‘s mass was carefully considered from the begin of the development, aiming for a full mass between that of the Game Boy and the Atari Lynx, another full-color screen competing merchandise. [ 7 ] Despite the similarities the Game Gear shared with the Master System, the games of the latter were not immediately playable on the Game Gear, and were alone able to be played on the hand-held by the use of an accessory called the maestro Gear. [ 9 ] The original Game Gear pack-in game was Columns, which was similar to the Tetris cartridge that Nintendo had included when it launched the Game Boy. [ 5 ]
game Gear displaying the Sega trademark in color With a late originate into the hand-held gambling marketplace, Sega rushed to get the Game Gear into stores promptly, [ 10 ] having lagged behind Nintendo in sales without a hand-held on the grocery store. [ 8 ] As one method acting of doing sol, Sega based the hardware of the Game Gear on the Master System, albeit with a much larger tinge palette than its harbinger : the Game Gear supported 4096 colors, compared to the 64 colors supported by the Master System. [ 3 ] Part of the intention of this move was to make Master System games easy to port to the Game Gear. Though the Game Gear was designed to be technologically lake superior to the Game Boy, its design came at a monetary value of battery life : whereas the Game Boy could run for more than 30 hours on four AA batteries, the Game Gear required six AA batteries and could only run for three to five hours. [ 8 ] With its quick plunge in Japan, the hand-held sold 40,000 units in its first two days, 90,000 within a month, and the number of back orders for the system was over 600,000. According to Sega of America marketing director Robert Botch, “ there is clearly a need for a quality portable system that provides features early systems have failed to deliver. This means easy-to-view, full-color graphics and exciting quality games that appeal to all ages. ” [ 3 ]
secrete and selling
Before the Game Gear ‘s launch in 1990, Sega had success market its 16-bit home console table, the Sega Genesis, by advertising it as a “ more mature ” option for gamers. In keeping with this approach, Sega positioned the Game Gear as a “ grown-up ” choice compared to the Game Boy. While Sega ‘s market in Japan did not take this position, rather opting for advertisements with japanese women featuring the hand-held, Sega ‘s worldwide advertise prominently positioned the Game Gear as the “ cool “ console table than the Game Boy. [ 8 ] In North America, commercialize for the Game Gear included side-by-side comparisons of Sega ‘s fresh hand-held with the Game Boy and likened Game Boy players to the corpulent and uneducated. Most of those commercials featured the “ Sega Scream ”, which showed a person yelling the logo. One Sega ad in early 1994 featured the quotation mark, “ If you were color blind and had an IQ of less than 12, then you would n’t mind which portable you had. ” [ 8 ] such advertise drew shock from Nintendo, who sought to have protests organized against Sega for insulting disabled persons. Sega responded with a argument from Sega of America president Tom Kalinske saying that Nintendo “ should spend more clock improving their products and market rather than working on behind-the-scenes coercive activities ”. ultimately, this debate would have little impact on sales for the Game Gear. [ 10 ] Europe and Australia were the last regions to receive the Game Gear. Due to the delays in receiving the new hand-held, some importers paid vitamin a much as £200 in order to have the raw arrangement. Upon the Game Gear ‘s release in Europe, video game allocator Virgin Mastertronic unveiled the monetary value of the Game Gear as £99.99, positioning it as being more expensive than the Game Boy, but less expensive than the Atari Lynx, which was besides a full-color system. [ 3 ] marketing in the United Kingdom included the use of the motto, “ To be this effective takes Sega ”, and besides included advertisements with a biker with a Game Gear. [ 8 ] In the United Kingdom, the Game Gear had a 16 % parcel of the hand-held market in January 1992, increasing to a 40 % market share by December 1992. [ 11 ]
support for the Game Gear by Sega was hurt by its primary focus on its home console table systems. In addition to the success of the Genesis, Sega was besides supporting two peripherals for its home organization, the Sega CD, and the 32X, equally well as developing its newly 32-bit organization, the Sega Saturn. [ 3 ] Despite selling 10.62 million units by March 1996 ( including 1.78 million in Japan ), [ 12 ] the Game Gear was never able to match the success of its main equal, the Game Boy, which sold over ten times that number. [ 6 ] The system ‘s former sales were promote hurt by Nintendo ‘s turn of the Game Boy Pocket, a smaller translation of the Game Boy which could run on two AAA batteries. [ 8 ] Plans for a 16-bit successor to the Game Gear were made to bring Sega ‘s hand-held bet on into the fifth generation of video games, but a new hand-held system never materialized for Sega, leaving only the Genesis Nomad, a portable version of the Genesis, to take its stead. [ 13 ] furthermore, the Nomad was intended to supplement the Game Gear preferably than replace it ; in crusade coverage leading up to the Nomad ‘s publish, Sega representatives said the company was not dropping support for the Game Gear in favor of the Nomad, and that “ We believe the two can co-exist ”. [ 14 ] Though the Nomad had been released in 1995, Sega did not officially end support for the Game Gear until 1996 in Japan, and 1997 worldwide. [ 8 ] Though the system was no retentive supported by Sega in 2000, third-party developer Majesco Entertainment released a version of the Game Gear at US $ 30, with games retailing at US $ 15. New games were released, such as a port of Super Battletank. This version was besides compatible with all former Game Gear games, [ 6 ] but was uncongenial with the television Tuner and some Master System converters. [ 3 ] Over ten years late, on March 2, 2011, Nintendo announced that their 3DS Virtual Console service on the Nintendo eShop would feature games from the Game Gear. [ 15 ]
A Game Gear with television receiver radio receiver A hand-held game console, the Game Gear was designed to be played while being held horizontally. [ 6 ] The console table contains an 8-bit 3.5 MHz Zilog Z80 chip for a cardinal action whole, [ 16 ] the same as the Master System. Its screen measures 3.2 inches ( 81 millimeter ) on the diagonal and is able to display up to 32 colors at a time from a total pallette of 4096 colors, [ 5 ] with a frame rate of 59.922751013551 Hz [ 17 ] at a display resolution of 160 × 144 non-square pixels. [ 3 ] [ 4 ] The blind is backlit in order to allow players to game in low-lighting situations. Powered by six AA batteries, the Game Gear has an approximate barrage life of 3 to 5 hours. [ 8 ] In order to lengthen this duration and to save money for consumers, Sega besides released two types of external rechargeable battery packs for the Game Gear. [ 5 ] [ 18 ] The system contains 8 kilobyte of RAM and an extra 16 kilobyte of television RAM. It produces reasoned using a Texas Instruments SN76489 PSG, which was besides used in the Master System ; however, unlike the Master System, stereo sound is able to be supplied through an output for headphones. physically, the Game Gear measures 210 millimetres ( 8.3 in ) wide, 113 millimeter ( 4.4 in ) high, and 38 millimeter ( 1.5 in ) deep. [ 16 ] several accessories were created for the Game Gear during its life. A television Tuner accessory with a whip antenna plugs into the system ‘s cartridge slot, allowing the wake of analogue television receiver stations over-the-air on the Game Gear ‘s riddle like a hand-held television. Released at GB£74.99 ( equivalent to US $ 95.72 ), the addition was expensive but alone for collectors and contributed to the organization ‘s popularity. [ 3 ] Another accessory, the Super Wide Gear, magnifies the Game Gear screen door to compensate for its relatively small size. besides released was the Car Gear adapter that plugs into cars or cigarette lighters to might the system while traveling, and the Gear to Gear Cable ( VS Cable in Japan ) that establishes a datum connection between two Game Gear systems using the same multiplayer game and let users play against each other. [ 5 ] A device called the master Gear enables the Game Gear to play Master System games. [ 19 ] Over the run of its life, the Game Gear besides received a number of variations. Later releases included several unlike colors for the console table, including a blue “ sports ” version released in North America bundled with World Series Baseball ’95 or The Lion King. [ 3 ] A white translation was besides released, sold in a bundle with a television receiver tuner. early versions included a crimson Coca-Cola -themed unit, bundled with the game Coca-Cola Kid, and the Kids Gear, a Japan-only version targeted toward children. [ 4 ]
Sonic the Hedgehog (1991) for Game Gear A screenshot of the title screen from ( 1991 ) for Game Gear Over 300 games were released for the Game Gear, [ 4 ] although at the time of the console table ‘s launch, there were alone six software games available. Prices for game cartridges initially ranged from $ 24.99 to $ 29.99 each. The casings were molded black plastic with a attack front to help in removal. [ 5 ] Games for the system included Sonic the Hedgehog, The GG Shinobi, Space Harrier, [ 6 ] and Land of Illusion Starring Mickey Mouse, which was considered the best game for the system by GamesRadar+. [ 20 ] Later games took advantage of the achiever of the Genesis, Sega ‘s 16-bit television game console, with games released from franchises originally released on the Genesis. [ 4 ] A large share of the Game Gear ‘s library consists of Master System ports. Because of the landscape orientation of the Game Gear ‘s screen and the similarities in hardware between the hand-held cabinet and the Master System, it was easy for developers to port Master System games to the Game Gear. [ 3 ] Because of Nintendo ‘s control over the television game market, few third-party developers were available to create games for Sega ‘s system. This was a conducive factor to the large number of Master System ports for the Game Gear. Likewise, because of this, the Game Gear library contained many games that were not available on other handhelds, pulling sales away from the Atari Lynx and NEC TurboExpress and helping to establish the Game Gear ‘s position in the marketplace. [ 3 ] [ 10 ] While the Game Gear ‘s library consisted of over 300 games, however, the Game Boy ‘s library contained over 1000 individual games. [ 8 ] several Game Gear games were released years late on the Nintendo 3DS ‘s virtual Console service on the Nintendo eShop. [ 21 ] [ 22 ] The copycat for the Virtual Console releases was handled by M2. [ 23 ]
Game Gear Micro
On June 3, 2020, as part of their sixtieth anniversary, Sega revealed the Game Gear Micro [ bacillus ] retroconsole. The Micro was released in Japan on October 6, 2020, through japanese storefronts in four different versions, varying in coloring material and the game survival, with each containing four separate Game Gear games. Each unit of measurement differently is the lapp size, measuring 80 millimeter × 43 millimeter × 20 millimeter ( 3.15 in × 1.69 in × 0.79 in ) with a 29 millimeter ( 1.1 in ) display, and is powered by 2 AAA batteries or through a break USB charger. Each unit besides includes a earphone jack. A magnifying accessary modeled after the original system ‘s Big Window accessory will be offered to customers who preorder all four variations. An external free has yet to be announced. [ 24 ] [ 25 ] A special version of the device ( published by M2 and licensed by Sega ) was being shipped with a limited edition of Aleste Collection in December of 2020. This translation includes a newly developed Game Gear championship G.G. Aleste 3 adenine well as four other Aleste titles. [ 26 ]
Game Gear surpassed the Atari Lynx and NEC TurboExpress, but lagged far behind the Game Boy in the hand-held market. retrospective reception to the Game Gear is shuffle. In 2008, GamePro listed the Game Gear as 10th on their list of the “ 10 Worst-Selling Handhelds of All Time ” and criticized aspects of the implementation of its engineering, but besides stated that the Game Gear could be considered a success for having closely 11 million units sold. According to GamePro reviewer Blake Snow, “ Unlike the Game Boy, the Game Gear rocked the landscape holding position, making it less cramped for homo beings with two hands to hold. And even though the Game Gear could be considered a success, its bulky frame, relative high price, changeless pulmonary tuberculosis of AA batteries, and a miss of appealing games ultimately kept Sega from releasing a on-key successor. ” [ 27 ] In speaking with Famitsu DC for their November 1998 return, Sato stated that the Game Gear did take a significant piece of the hand-held console market share, but that “ Nintendo ’ mho Game Boy was such a fugitive success, and had gobbled up so much of the market, that our success was still seen as a failure, which I think is a shame. ” [ 7 ] GamesRadar+ offered some praise for the system and its library, submit, “ With its 8-bit processor and bright color screen door, it was basically the Sega Master System in your hands. How many batteries did we suck dry dally Sonic, Madden and Road Rash on the bus or in the car, or in the colored when we were supposed to be sleeping ? You could n’t do that on a Game Boy ! ” [ 20 ] By contrast, IGN reviewer Levi Buchanan stated the Game Gear ‘s biggest blame was its game library when compared to the Game Boy, submit, “ the software was wholly lacking compared to its headman rival, which was bathed in quality games. It did n’t matter that the Game Gear was more brawny. The semblance riddle did not reverse any fortunes. Content and invention beat out engineering, a formula that Nintendo is using right now with the continue dominance of the DS and Wii. ” Buchanan late went on to praise some parts of the Game Gear ‘s library, however, stating “ Some of those Master System tweaks were very good games, and fun is bouncy against time. ” [ 6 ] Retro Gamer praised Sega ‘s skill in surviving against the rival of Nintendo in the hand-held comfort market with the Game Gear, noting that “ for all the handhelds that have gone up against the might of Nintendo and ultimately lost out, Sega ‘s Game Gear managed to last the longest, only outdo in sales by the Sony PSP. For its fans, it will remain a piece of authoritative gambling hardware whose bequest lives on forever. ” [ 3 ]
- Japanese: ゲームギア, Hepburn: Gēmu Gia
Gēmu gia mikuro