evidence A. ) Create all of the evidence/profiles that you think you need for your winnow test. The most important thing to remember is :
1. ) Get all of your scripts done FIRST before even worrying about implementing the attest, you do this at the end. 2. ) Go to your SCRIPTs check, and go to the text boxes where you want your tell to be revealed/displayed. 3. ) Click the GEAR-looking clitoris, this is the action set ( where you decide what you want to do with tell and other messages, but focus only on evidence for now ) 4. ) Click REVEAL testify ! More boxes will appear future to the action box, decide whether you want to put profile/evidence, put in the ID number you wish to reveal at that point of the game. -Example : Script ID 200 is where Ema wants to submit an autopsy report card, Reveal Evidence at S.ID. 200, the Evidence ID # for Autopsy report is 2, so you would put 2 in the box. -NOTE : By putting a uncover detail here, the evidence will be hidden from the startle of the plot until you reach the bespeak where Ema wants to submit the report as testify.
-NOTE 2 : Because you need to know the ID ‘s for your evidence/profiles, you should have two tabs open in Firefox !
-NOTE 3 : You may besides want to display evidence so the player will be notified that he/she received something modern, but we will not go into this .
-NOTE : It ‘s best that you use Mozilla Firefox for editing your trials ! Chrome has some sort of problem saving audio by itself, but it works bang-up for playtesting. now : First off, in order to even have any type of audio, you need to know what is allowed to be uploaded to the editor : 1. ) They MUST BE in .MP3 format ! Any other formats do not work unfortunately for the time being ( please correct me if I ‘m wrong ). -This means that flush if you have something that is in .WAV, you must convert it either on-line, or use a program, I will give you a list in the conclusion on where to go to convert. 2. ) You need to have a filehosting web site that allows HOTLINKING [ This means directly linking to the audio file to be played, like this : hypertext transfer protocol : //luda.fileave.com/Phoenix/18 % 20- % … illage.mp3 ]
-I will give a list of sites that you are allowed to hotlink to at the end.
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The top two are the easy parts, here ‘s the catchy separate some people get confused at : 3 ) Go to the Audio Tab, paste your link in to the evacuate bar, and click SELECT -You will see your legal name in italics on the right english if you have done these steps by rights. 3 ) In holy order for the audio to be saved in your number ( at the sound recording check ), you MUST use it somewhere in your SCRIPTs first. -If you do n’t add the sound anywhere in your script, if you save, the editor program will mechanically clear any sound file from the tilt that was n’t used, and you ‘ll have to repeat mistreat 3 again. 4 ) After putting a sound file somewhere in your handwriting, go to the SAVE clitoris, and … .SAVE ! The editor will save all data, even the heavy file that you put in from an external site, as it knows you are actually using it.
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This is the most foolproof room of adding external subject related to Audio, if you have any questions, please ask in this string and I ‘ll try to help you understand arsenic best as I can ! conversion SITES :
nowadays for converting files cursorily online, I personally use this locate : hypertext transfer protocol : //www.media.io -This is flying and easy, but you ca n’t do much except upload to 256kbps highest quality, and save it with a mention you can easily remember, good for things like sound effects. hypertext transfer protocol : //www.media-convert.com -This is a bit hard to upload around to, but has more features such as adding many ID tag names to the converted file. conversion PROGRAMS dBpowerAmp is in my opinion the best converter out there, there ‘s a trial interpretation floating around if you want to try it out, but the full version is besides big !
FILEHOSTING SITES THAT ALLOW HOTLINKING hypertext transfer protocol : //www.fileden.com -This is a locate that posters here recommend, but if you ‘re person who does n’t want to put in your home address in and such ( even faking it is besides much of a hassle ), I ‘d avoid it, but this is good with 1GB storehouse space. hypertext transfer protocol : //www.fileave.com -This is my darling web site so army for the liberation of rwanda for temp solutions, 1GB storehouse space, and easy to register ( just need an electronic mail address )
-Unfortunately, there is besides a datum transfer limit of 1 GB per calendar month, but should n’t be a problem.
-The Big con about this locate is that you have to register every 30 days before your account is deleted, so I ‘d use this place as a irregular solution. hypertext transfer protocol : //www.dropbox.com ” Live ” datum back up, can sync across multiple computers.
-You got tantalum register, though it ‘s no harass
-You ‘ll want the broadcast, but once you have it, you can equitable drop a charge in there and it syncs on-line ! ( You do not need the plan to upload any files ! So it ‘s not required )
-Permanent storehouse space, even if you are dormant ( last clock I checked ), my front-runner above all else hypertext transfer protocol : //www.upload-mp3.com Another filehosting site recommended by one of the posters, thanks for this !
250 MB disk space
250 MB data remove
10 MB file upload limit
Can upload more .extensions besides .mp3
It is RECOMMENDED YOU USE FIREFOX to edit your trials !
Without promote bustle, here is the list with explanation : Code: 1. ) [ # ] — > PAUSE 1 second while speaking This is used to pause when person is speaking ( as if they are hesitating ), best used before typing a sentence for emphasis.
-Example 1 : [ # ] It ‘s dependable … .I murdered the victim … .. You can besides put it in the in-between of a sentence : -Example 2 : [ # ] I did n’t want to … … [ # ] but I did ! -DEMO of examples : hypertext transfer protocol : //aceattorney.sparklin.org/jeu.php ? id_proces=18260 -Note : You should try a combination to see what kind of effect you can have, but do n’t overdo it ! You might bore the player and make him/her skip the ensnare precisely because it takes besides hanker for the fairy to talk !
Code: 2. ) [ # f ] — > FLASH This is used as a dramatic effect, or as a way to transition to a flashback -Example 1 : [ # f ] NO WAY ! For dramatic purposes, you can use two frames and put the flare code at the second gear frame to bring matter to to the player : -Example 2 : [ # degree fahrenheit ] Actually … ..
[ # degree fahrenheit ] YES WAY ! -Example 3 : inside … .. [ # f ] he ‘s a fraulein ! -DEMO of examples : hypertext transfer protocol : //aceattorney.sparklin.org/jeu.php ? id_proces=18262 -Note : This is very commodity presentation consequence, I ‘m surely you can overdo it without giving the player seizures
Code: 3. ) [ # sulfur ] — > SHAKE This is used to shake the screen ( like you ‘re in a 1 second earthquake, or person being shot/stabbed ), this is a dramatic impression used to show the lector something ‘s normally happening ( but can besides be used as a humor effect like Pearly slapping Phoenix ) -Example 1 : [ # s ] OW ! That hurt ! Good for inaugural person, easy to implement -Example 2 : coffee ….
POW ! [ # randomness ] Oof ! Good for Court View, a sting hard to implement. -DEMO of examples : hypertext transfer protocol : //aceattorney.sparklin.org/jeu.php ? id_proces=18267 Code: 4. ) [ # pn ] — > PAUSE Longer/Shorter. n=number of seconds you want to pause, it ‘s an “ extension ” of the [ # ] code. This is to quicken the dialogue or make it longer out without the arrow melt. -Example 1 : [ # p50 ] Olay ! [ # p300 ] Okay ! -DEMO ( Do n’t CLICK THE ARROW BUTTON ON FRAME 2 ! ) : hypertext transfer protocol : //aceattorney.sparklin.org/jeu.php ? id_proces=18272 And death one ( I do n’t know besides much about this ) : Code: 5. ) [ # volt-ampere : yttrium ] Displays the value of whatever variable star you put in y, [ # var=example ] -Examples : none at the consequence.
You are welcome to post this guide in the early forums, precisely give credit and tell Huddini that you ‘re doing it so he ‘s aware his sour is for something. And position here if you have anymore codes that I do n’t know about and improve upon the explanations I have already given ! here is a basic compendious by E.D. Revolution, thanks man :
Read more: Nintendo DS review: Nintendo DS
- [#] 1 second pause
- [#f] flash + 1 second pause
- [#s] shake + 1 second pause
- [#px] custom pause (x/100 seconds). Must have the [#p] before the x otherwise it will be interpreted as a 1 second pause.
- [#var:y] displays the value of the value of y, whatever it happens to be. This last one is pretty new to a lot of us (myself included), so ask henke about it.